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The 12th main installment of the tag-team martial arts series brings a new storyline (with a new central protagonist) and a brand new gameplay system (with freeform tag-teaming similar to the Marvel vs Capcom series). It is the last game in the series to originate on Neo Geo hardware.
Mix-and-match your favorite versions of the Street Fighter II cast to create new dream matches in this special 15th anniversary edition of the arcade classic.
Created after Playmore's acquisition of SNK, this prequel to the entire Samurai Shodown series completely revamps the button layout again (adding a new Dodge button, bringing back the second game's maneuvers for good use) while adding a variety of new combatants.
After over a decade of rivalry, SNK brings its fight with Capcom into its home turf: the Neo Geo.
The first revision of Guitly Gear XX, rebalancing the character roster while adding Robo-Ky as a playable character from the start. Its console version also expands most game modes, with the Xbox version introducing online multiplayer.
The ninth installment of the King of Fighters series and the second "Dream Match" entry, removing the "Striker" system entirely for traditional 3-on-3 matches.
Capcom vs. SNK is a fighting game published for the systems SEGA Dreamcast and PSone. It's an update of Capcom Vs SNK.
The second in the Super Smash Bros. series brings the four-player brawling action to the GameCube, significantly expanding the roster and single-player content while refining gameplay.
The eighth installment of the King of Fighters series (and the first after SNK's bankruptcy), radically changing the traditional 3-on-3 team system to allow any combination of fighters and Strikers.
Capcom's final entry with their collaboration with SNK, adding a variety of new fighters and a six-button layout while completely revamping both the "Ratio" team building system and the "Groove" gameplay style system.
Students of Japanese high schools brawl again, this time in teams of three, in this sequel to Rival Schools.
Capcom's initial entry into their crossover fighting game series with rival SNK, pitting fighters from the Street Fighter and King of Fighters series together in an all-out team-based brawl.
The seventh installment of SNK's King of Fighters series and the last game they developed before their bankruptcy. It features an expansion of the "Striker" system, including numerous Striker-only characters for additional options.
A revised sequel to the 1998 game JoJo's Venture, adding more characters and game modes in this fighting game adaptation of the manga series of the same name.
The King of Fighters '99 is the sixth installment of the King of Fighters series, introducing new gameplay mechanics such as the "Striker" system. It also introduces a new protagonist, K', as well as a new, darker story arc involving the mysterious cartel called NESTS.
The third and final iteration of Street Fighter III, including a wealth of gameplay and design revisions while introducing several new combatants.
The first fighting game adaptation of the shōnen manga series JoJo's Bizarre Adventure, re-telling the series' famous Stardust Crusaders arc as a squad travels to Egypt in the late-1980's to use their supernatural "Stand" powers against the forces of a reawakened vampire.
The fifth installment in SNK's tag-team fighting game series, bringing together most characters from the series' history in a non-canonical "Dream Match".
The last and largest installment of the Street Fighter Alpha trilogy adds even more characters while adding three unique "fighting styles" (each with special abilities and traits). GO FOR BROKE!
The third (and final) major installment of Capcom's horror-themed fighting game series adds a variety of new characters and major gameplay changes (such as changing the round-based system to a lives-based system).
When several students and staff of fictional Japanese high schools are either missing or attacked, several students set out to investigate the cause.
The second iteration of Street Fighter III, updating the original game while adding three new combatants and a new gameplay mechanic ("EX Special Moves").
After numerous iterations of Street Fighter II (and its spin-off Street Fighter Alpha series), Capcom continues its classic fighting game series with a new cast of fighters, a higher-quality graphical style, and revamped gameplay mechanics (introducing the "parry" and "Super Art" systems).
The second installment of the Darkstalkers franchise refines both the original game's story (adding two new fighters) and gameplay (including an improved "super meter" system where characters can stock up on multiple meters and can perform enhanced moves at any time).
The second entry in SNK's historical-fantasy fighting game series adds a variety of new fearsome warriors, advanced techniques (such as rolling, ducking, and hopping), and deadly special moves (including powerful ones used specifically with the Rage Meter).
Gothic horror-themed archetypes fight for the right to be "Lord of the Night" in the first entry of Capcom's off-beat second fighting game series.
The fifth iteration of Street Fighter II makes further changes to each characters' movelist while rebalancing the game and adding a new Super Meter (with a Super Combo attack for each fighter), adjustable game speed settings, and a hidden final boss.
Four new warriors enter the World Warrior tournament in the fourth main iteration of the classic Street Fighter II series. Along with the roster change, the game received numerous graphical and audio upgrades thanks to its more powerful CPS-2 hardware.
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