DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
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Game » consists of 2 releases. Released Apr 01, 1994
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Levels that progress forward by themselves at a fixed rate.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Games that ask the player whether they are sure about the decision that they have just made.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Sometimes you want a challenge, sometimes you wanna coast.
This concept is for games where at least one of the main characters is female.
A former download service for PC, Mac, Linux, and Android.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
When a game usually a shooter gives you a weapon to begin your mission with. Normally they are used infrequently but can be relied on when all options and or ammo are gone i.e. pistols, grenades or knives.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Having a regenerating shield allows for the character to hide when his shield is low. This makes gameplay easier as the character is not always looking around for health.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
These games are designed to be played by one person, and one person only.
A super weapon, often found in scrolling/rail shooters which destroys all enemies on screen instantly.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Velociraptors are dinosaurs that existed during the Cretaceous period around 70 million years ago. They became quite popular following the release of Jurassic Park.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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