Unprofessional Fridays of Tsushima
Unprofessional Fridays
Game Mess Mornings 05/17/24
GrubbSnax
8-4 Play 5/17/2024: ONE ANIMAL’S WELL
8-4 Play
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Franchise »
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Porting is a term used when a game designed to run on one platform is converted to run on a different platform. Quality varies, though some titles are packaged with extras.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A Random Number Generator (hence RNG) is a system designed to randomize a sequence of numbers. Most games technically use a table of 'random' numbers, simulating random chance.
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment