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Superhumans crafted from the Emperor's genetic code, the Space Marines are the strong-arm of the Imperium of Man in the Warhammer 40,000 universe.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
The Imperium's great enemy, the Chaos Space Marines, are the Adeptus Astartes that turned their back on the Emperor in exchange for the powers of Chaos.
The Dark Eldar are a Kindred of the Eldar, an ancient and advanced race of elf-like humanoids. They were introduced to the Dawn of War franchise with the most recent release (besides the pending Dawn of War 2) with Dawn of War: Soulstorm
The Eldar are the oldest living race in the Warhammer 40,000 universe. Analogous to Elves, they have "psyker" powers far beyond those of the younger races, and often use their far-sight and guile to manipulate the younger races to ensure the safety of their own species.
In the forty-one-thousandth century, Humanity has been united into the vile, zealous, and destructive Imperium of Man, a vast galaxy-spanning empire encompassing countless planets. It was founded by the God-Emperor at the end of the Age of Strife.
The most senior ranking members of the Imperial Inquisition, Inquisitors fill the roll of secret police for the Imperium, forcefully maintaining stability throughout Imperial space. They are the first line of defence against the taint of Chaos.
The Necrons are soulless metal warriors, awakening from a long slumber in their ancient tombs. They serve the C'tan, ancient gods that feed on the energy of the living.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
The VIth Legion of the Space Marines, they are among the most prominent Space Marine chapters, well-known for their clashes with the Thousand Sons and for telling tall tales about their accomplishments.
The Tau Empire is a conglomerate of unified races all under the direction of the Ethereals, a race of politically gifted and enigmatic leaders. The Tau have a strict caste system in place that ensures everyone has a place within Tau society. They work for the "Greater Good".
The XVth of the original Space Marine legions. Led by Magnus the Red, they have always been talented and powerful Psykers. Now pledged to Tzeentch, they are doomed to eventually turn to dust.
An alien race that travels from galaxy to galaxy, consuming all living matter it finds and harvesting its genetic code in order to evolve.
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