Psychonauts
Game » consists of 13 releases. Released Apr 19, 2005
- Xbox
- PC
- PlayStation 2
- Xbox 360 Games Store
- + 4 more
- Mac
- PlayStation Network (PS3)
- PlayStation 4
- Linux
Developed by Double Fine Productions, Psychonauts is a platforming action-adventure game in which players take on the role of Razputin, a young psychic out to thwart an evil plot to subvert the minds of other powerful psychics.
Ok, So What is Terrible About Psychonauts
Since everybody managed to remain good and quite about the bad parts of Beyond Good and Evil until after it came back out. And I consider a rerelease of Psychonauts an almost inevitability at this point. I'd like to know (without spoilers) what are the things people didn't like about Psychonauts.
"The last level is frustrating due to a crappy camera and unresponsive controls, but it's not impossible. Aside from that, it's an amazing Tim Schafer game with PS2 quality platforming (Banjo or Jak level). Characters and humor are some of the best in the industry, but the gameplay is just average. Don't think an HD remake will come around though (even though Tim wants to do a sequel). It's available as an XBox Original on Live, though.
Since everybody managed to remain good and quite about the bad parts of Beyond Good and Evil until after it came back out. And I consider a rerelease of Psychonauts an almost inevitability at this point. I'd like to know (without spoilers) what are the things people didn't like about Psychonauts. "
"I don't really see how a re-release is inevitable. "
A) I exaggerate a litte.
B) Tim Schaffer said he would like to see it come out
C) There are no shortages of re-released games right now (Sly Cooper, Team Ico, Space Channel 5 2, Crazy Taxi, Sonic, Oddworld, Prince of Persia)
D) As one of the examples people like to hold up as "games as art" it gets a ton of good "rosy hued" word of mouth.
E) It being an X-Box backwards compatible title, releaseing a live version has to be pretty simple. It would probably require little more than hooking up achievements.
I do know that it was an X-Box Original until they killed that program. But I doubt most people even remember that that ever existed. I think the biggest resaons that it might not come out are Double Fine being in the process of releaseing 2 different XBLA games while doing DLC for Stacking at least.
"Why so?
And I consider a rerelease of Psychonauts an almost inevitability at this point.
" You get about 3/4 of the way through the game and the difficulty abruptly sky rockets. "This this this. Also, the framerate in the PS2 version goes to crap at almost exactly the same point. I gave upa t the concert hall. Ok, I was like 15 and easily frustrated but still...
I didn't notice any skyrocketing difficulty =/
I did, however, notice a shitty camera, weird controls (well, PC version at least) and frustrating platforming sections. Oh, and there's a lot of collecting stuff...
" @YoungFrey: Are the Originals no longer available? Good thing I've got Psychonauts on my 360 HDD. "
I thought they were, but it looks like they just killed the name of the program. and stopped putting out new ones . It should still be purchasable from Games on Demand.
the game was really good except for:
the framerate (on ps2 at least)
the extreme difficulty spike near the end
So got around to playing Psychonauts. You we're pretty much all spot-on. It gets stupid hard at the end. Which is a shame because that is one awesome game. It probably has more art styles than any game I can think of except Kingdom Hearts. And I like it a lot more than KH. Simply wonderfully funny, dark, and brilliant.
If you want to play Psychonaughts in 'HD' just buy it on steam and play it with an Xbox controller. I played it in 1080p 2 years ago. Love it. It's like a Saturday morning cartoon.
I didn't mean to imply I wanted Psychonauts to have the graphics redone. I have yet to meet somebody who cared less about fidelity than me. Maybe it's because I grew up playing Infocom games. I still play games on an SD TV. I like draw distance, and frame rate, but everything else is optional. I know that Unreal Engine game have texture pop-in because I've been told, but it's nothing I ever noticed in a game. I upgrade my gear when I can't see things or when the game won't run, not when it looks bad.
But I recognize that it is something that most people really like.
Haha, yeah the difficulty spike at the end was horrible.
So horrible that I made some videos showing how to pass that stuff quickly- I thought it was such a shame to ruin what was so awesome right up until that point.
>.>
I don't remember the last level being THAT bad. I remember the final boss was pretty tough, but I don't think it took me all that many tries to complete. The game had a lot going for it. It was charming and unique, though I must say I wasn't terribly impressed with how they handled the game's hub world.
Nothing. It is the most glorious game to have ever been created.
On a side note, which is completely unrelated, the Censors are not the best enemies. The idea is great, but they're freakishly annoying.
I actually never had a problem with the Meat Circus, thought it was a well earned detour, but the obstacle course part was a bit repetitive as I kept dying.
They aren't going to re-release Psychonauts when you can buy it on XBL Games on Demand.
The bad part of Psychonauts is you have to play it, and it doesn't control particularly well. Should have just been an adventure game, but that probably wouldn't have gotten out the door.
The game has some awkward platforming segments. The difficult curve is all over the place. It also suffers from being from the time when games of this nature had a billion different collectable items that must be found, saved, and traded in to some NPC for one arbitrary reason or another.
I didn't have any trouble with the last level at all. I have no idea why anyone says it was hard. I completed that shit and thought there was going to be a sequel since.....
I don't understand the complaints about the difficulty, I never had any problems with the game towards the end.
I feel really guilty that I never had the problems that other people seem to always say they had. I will say this, though: any problems that game has are eclipsed by how ingenious some of its design is. Everything fades into insignificance once The Milkman Conspiracy is beheld.
I honestly never had a problem with the last level. Apparently everyone else here aren't REAL gamers
Taken from the Double Fine FAQ:
"What’s up with Meat Circus?
What’s up with Meat Circus is that you’re a sissy. Sure, sure, invisibility is very important when Raz’s dad is trying to knock you off those tight ropes. And your shield will bounce the knife thrower’s blades right into those spinning target wheels. And also you can throw a confusion grenade at that bunny and then just go pick it up, instead of trying to grab it with Telekinesis. Those things are also true. But the main point I’m trying to make here is that first one, about you being a sissy."
That cylindrical fire cage is rage.
@MEATBALL said:
@YoungFrey said:
D) As one of the examples people like to hold up as "games as art"I have never seen anyone actually do this with Psychonauts ever.
I'm not trying to argue that Psychonauts is art. But Psychonauts was one of the nominees for the Smithsonian's Art of Videogames exhibit. It didn't win (Halo 2 beat it and Jet Set Radio Future).
I kind of found the game a bit boring. It made an awesome first impression, but after a few hours I didn't want to play it anymore. I felt like I "got" the experience and didn't want to actually have to play through any more of it. I think it was mainly the out-of-level, HUB world stuff that got to me.
I liked the last level.
My only complaint is that after the final boss and the credits roll, that's it. It just dumps you back at the title screen. I was hoping it would put me back in the hub world and let me run around and redo any of the levels and collect all the items and stuff that I missed. I'm one of those people that doesn't feel like I've completed the game until I've 100%'ed everything. It also would have been nice to get to talk to some of the characters again at the end, just to wrap up the story a bit more.
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