Hey peoples, I'm back with my second Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found interesting. Also I aim to keep the videos under 20 minutes (maybe I should have called them actual quick looks).
This time I'm looking at the level design in Psychonauts. I take a look at two of the more interesting levels in the game and show off some of the hidden memories in those levels. I go on to talk about how Psychonauts represents the mental worlds of its characters through its level design. I focus mainly on how Psychonauts blends level design and character development into one coherent whole. This is my second rodeo so I hammered out some of the audio issues that I had with the first video. Any and all feedback is welcome!
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