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Game » consists of 13 releases. Released Apr 19, 2005
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
Whether it's a section of a game, a mission prelude or just a scary premonition; dreams are a common occurrence within video games.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Some rooms or items have twisted contortions, unnatural laws of gravity, or a generally confusing (yet working) architecture.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
When a character in a video game must explore their own psyche to progress through the game. Although this can be metaphorical, more often than not, the character does so literally.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Cold-blooded aquatic animals that have scales and breathe through gills.
A type of stage themed around, or made entirely out of, food - often confectionery.
Since 1998, an independent group of about forty worldwide media outlets who determine the best games of the Electronic Entertainment Expo.
The sixth annual Game Developers Choice Awards celebrated the best games of 2005.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Grinding is the ability to slide along the edge of an object, usually a rail of some kind, with the trucks of a skateboard, the sole of a rollerblade, or the pegs of a BMX bike, in addition to grind boots or simply the character's feet.
The ground pound is a move where a person in midair somehow makes themselves strike the ground with more force than if they had merely landed. Popularly known as the "butt stomp" due to Super Mario 64's variant, which appeared as though Mario was attacking foes with his rear end.
Some games allow people to swim. Many, however, have water that hurts or kills the player when entered.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
A digital storefront which donates some of its profits to charity.
An in-engine cinematic is a type of cutscene that is rendered in real time using the game's graphics engine.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
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