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Game » consists of 11 releases. Released Jun 09, 2009
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
a jumping or leaping kick often portrayed in action movies.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Characters who possess the ability to "fly", but only for a limited time or by gradually descending.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Some substance, organic or other wise that alters perfectly normal creatures into something else. Often times the agent in question is some form of virus or parasite.
Genetically evolved humans, animals or aliens.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
Anything that can be picked up and used temporarly. Basically any item that is optional but can be used to an advantage.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Prechievements allow the player to earn game achievements during demo/trial play, but defer awarding until the full commercial game is played.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
A physics system used to procedurally generate body movement similar to rag dolls.
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