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Abilitease is an aspect of game design wherein a game will provide a glimpse of your full skill-set at or near the start, only to remove most of these skills, stats, and abilities soon after.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
A quick burst of speed either forward or backward whilst in the air.
Alert is a state a game may enter after the player has been overtly detected by enemies, and often brings increased enemy opposition (in numbers, aggression, etc.) while a cooldown timer or meter appears by which the player can gauge the expiration of Alert.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
When you hold down one button and you character automatically leaps over things and such.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Avatar Awards are items or clothing that are unlocked for Xbox Live avatars by completing certain tasks within the game.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Technology based on biology.
DX-1118, also known as the Blacklight virus, is a voracious disease particularly dangerous to humans. It can kill, mutate, and even control hosts' minds in an effort to perpetuate and evolve.
Originally a top secret research organization for the United States military, Blackwatch was later repurposed in 1969 as a force dedicated to containing and eradicating viral outbreaks.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Often used as a catch-all term for any game's main story-driven mode of play, campaign mode usually refers to a linear sequence of levels with a continuous story and a definite conclusion, playable single-player and sometimes co-operatively.
Some game characters just cannot swim. This usually means automatic death as soon as they hit the water.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
Many games sport magic cars that drive all by themselves. This is most likely done in order to keep a low rating or for other reasons.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
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