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    Proteus

    Game » consists of 8 releases. Released Jan 30, 2013

    In Proteus, the player awakens in the sea off the shore of a peaceful island, and simply explores the island in different seasons, enjoying the procedurally-generated sights, the way their surroundings shape the low-key soundtrack, and the simple graphical style.

    If you liked Journey or Dear Esther, play PROTEUS immediately

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    AssInAss

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    #1  Edited By AssInAss


    Wow, that was quite the adventure! Figuring it out and seeing for yourself in an hour, in one sitting, is the best way. All you should know is there is an ending and you'll figure out how to progress forward with no need for a tutorial. I didn't expect an ending. But what an exquisite and jaw-dropping one it was.

    It was kind of cool how you didn't have to follow the main path through the vortex cycles. Just chilling, looking at the shooting stars, taking loads of screenshots. Kind of non-linear unlike Journey which clearly wanted you to move on.

    You can press Q for auto-walk, truly an evolution from Dear Esther :P

    It's a great season simulator, the audio design is fantastic. Hearing the windy breeze on top of a snowed mountain, creatures chirping tunes, and then it giving out in serene moments.

    Can't wait to sit down my friends and family to play this by themselves.

    Did anyone encounter this tree hanging creature? Don't think it's a squirrel.
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    face15

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    #2  Edited By face15

    Neh.

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    cloudnineboya

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    #3  Edited By cloudnineboya

    i already do this in skyrim, was, is a cool concept looks charming l liked Dear Esther a lot, not got the monies at the mo mabee later give it go for curiosity sake.

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    AssInAss

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    #4  Edited By AssInAss

    @cloudnineboya said:

    i already do this in skyrim, was, is a cool concept looks charming l liked Dear Esther a lot, not got the monies at the mo mabee later give it go for curiosity sake.

    Skyrim only has one season in it, the way this cycles through all of them in just under an hour with a day-and-night cycle is quite enchanting.

    I hear that the game might have future updates with more islands, and an infinite mode.

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    cloudnineboya

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    #5  Edited By cloudnineboya

    @AssInAss: yea i was just meaning i spend more time just wondering around the world like this game.

    what does infinite mode imply.

    cheers

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    SlashDance

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    #6  Edited By SlashDance

    What if I love Journey and hate Dear Esther ?

    I guess the static environements and bullshit story are what turned me off about Dear Esther so if Proteus is more dynamic I guess I should enjoy it.

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    SharkEthic

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    #7  Edited By SharkEthic

    @SlashDance: What was so bullshit about Dear Esthers story?

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    Ketchupp

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    #8  Edited By Ketchupp

    So what's the difference between this and just going outside?

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    shadows_kill

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    #9  Edited By shadows_kill

    @SlashDance said:

    What if I love Journey and hate Dear Esther ?

    I guess the static environements and bullshit story are what turned me off about Dear Esther so if Proteus is more dynamic I guess I should enjoy it.

    Exact same feelings on both games. Journey was just so fantastic and Dear Esther.... just nothing grabbed me or anything.

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    FilipHolm

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    #10  Edited By FilipHolm

    Alright then.

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    eccentrix

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    #11  Edited By eccentrix

    @Ketchupp said:

    So what's the difference between this and just going outside?

    Once you're done, you don't have to walk back.

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    SlashDance

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    #12  Edited By SlashDance

    @SharkEthic said:

    @SlashDance: What was so bullshit about Dear Esthers story?

    Bullshit is maybe not the best word, I actually don't remember anything about the story other than the ending being a huge letdown and... car accident or something ?

    Personal tastes I guess, it did nothing for me.

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    project343

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    #13  Edited By project343

    @SlashDance said:

    @SharkEthic said:

    @SlashDance: What was so bullshit about Dear Esthers story?

    Bullshit is maybe not the best word, I actually don't remember anything about the story other than the ending being a huge letdown and... car accident or something ?

    Personal tastes I guess, it did nothing for me.

    The ending was pretty bold, but made complete sense with where that narrative was going. I think you might be mis-remembering your opinion on that game.

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    SlashDance

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    #14  Edited By SlashDance

    @project343 said:

    @SlashDance said:

    @SharkEthic said:

    @SlashDance: What was so bullshit about Dear Esthers story?

    Bullshit is maybe not the best word, I actually don't remember anything about the story other than the ending being a huge letdown and... car accident or something ?

    Personal tastes I guess, it did nothing for me.

    The ending was pretty bold, but made complete sense with where that narrative was going. I think you might be mis-remembering your opinion on that game.

    The very fact that I didn't like it was the huge letdown, not that it made no sense. I found the whole thing to be too esoteric to be enjoyable.

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    YI_Orange

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    #15  Edited By YI_Orange

    Ok, I am never going to play this game, but since you mention that there is a progression and ending, I'm curious. Anyone willing to tell me? Even if you don't I still won't play the game, so don't think you're robbing me or anything.

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