My Preview of 2016; The Best Year In Videogames
By Zevvion 12 Comments
Twothousandandsixteen is shaping up to be the best year in videogames, literally ever for me. If it delivers that is. It just so happens that four of my all-time favorite games or game series are getting sequels. I'm not talking 'Oh, the previous one was great, so I can't wait for the next one', no. I'm talking 'I have offered my soul to the devil to play the previous installment, didn't regret it and now there is a new one coming'. Not one. Not two. Not even three. Four of those titles are coming in 2016. At least, supposedly. I'm sure they could be delayed, especially one of them. Still, it is a bright year ahead.
Besides soul-selling games, there is also a good amount of 'regular' fantastic games coming up. People say 2015 was one of the best years in games, but for me, 2016 will surpass it easily if they don't mess everything up.
Let me list these off. I'll start with the games I'll sell my soul for. These are in no particular order.
Dark Souls III
My Story: 18 playthroughs of Dark Souls. 38 playthroughs of Dark Souls II. 6 Playthroughs of Bloodborne.
Exciting features: I don't know. I don't want to know.
The game was announced. Miyazaki is on it with a second director that also worked on DSII and Bloodborne. That's all I know, really. And I'd like to keep it that way. I was unable to play Dark Souls completely blind. I saw Vinny playing it up to episode 3 of Load Our Last Souls. I played the parts before it blind, then moved through those parts, then I caught up to him. Played Dark Souls II completely blind and it was a great experience. Bloodborne blind and it was okay. Better than most games, but for a Souls game not that amazing.
I recently went back to Dark Souls and here's the thing: I came really close to putting the controller down and saying 'this is a bad game' a couple of times. I didn't feel this way at the time, but playing DSII for so long, it seemed I had taken some things for granted. DSII plays so much better. From the free-form rolling, to stat distribution, dual wielding and less forgiving blocking and stamina system. While I'm glad Miyazaki is back on it, I hope he is mostly in control of art-direction, world building, lore and so on. I hope the gameplay will be fine-tuned by the second director (forget his name) who worked on DSII and Bloodborne. For all its faults, Bloodborne did play very smoothly.
You see the thing here? Not only is there a new game coming to one of my favorite series of all time, it has all the ingredients and experience to be a perfect mix of Dark Souls and Dark Souls II. World building, lore, art, progression from DS and the gameplay, variety and polish of DSII. If that happens... oh man.
XCOM 2
My Story: Played Enemy Unknown for 400+ hours. Finished Impossible, but sweet spot was Classic. Same for Enemy Within, nearing 500 hours of play.
Exciting Features: Procedural generated maps, 5 soldier classes, more soldier customization, no more enemy pods, adaptive alien reinforcement, stealth and ambushes are more legitimate options, overhauled and deeper strategy layer
When Enemy Unknown hit, I had no idea I liked upgrading shit, to deploy soldiers with better shit, so they were better at messing shit up, which allowed me to upgrade my shit. I liked it so much, I literally had gaming sessions where I probably should have died. It wasn't just that there was a fantastic strategic layer to all the tactical gameplay, that boiled down to numbers going up. It was such that the numbers had to go up in order to remain effective. You could be the best tactical player in the world, but if you messed up the strategic side, you were screwed. The two were so tightly intertwined. This many days for this research, this many days for this soldier to be deployable again... there is definitely a hidden factor of enjoyment here. Because I've since seeked out many games that had similar systems, but none of them connected with me as much as XCOM did. They felt more added on in other games, whereas they truly belonged in XCOM; if that makes any sense.
Enemy Within released and the cycle continued. Goddamnit genetically modified soldiers are awesome. Yes, MEC's are good too, but they are mostly very effective. Not so much extremely awesome. You know what's awesome? Having to be on a roof with no ladder in sight, then just jumping onto the roof, then having more chance to hit because you shoot down. Then on the next turn have a Commander try and mind-control you to the point where your soldier auto-counters with a mental spike, dealing 10 damage to the Commander in question and him getting killed. Then proccing adrenaline in the form of feromones that makes your other soldiers spiked up so they have increased movement and crit chance for the next couple of turns. Goddamnit it's awesome. Too bad Adaptive Bone Marrow only healed up to the max without armor. I get the restriction, but going up to 8 health from 2 still doesn't matter that late in the game. Everything still one-shots you.
Either way, so yeah. I love this game and the expansion. Instead of saying why I am psyched for XCOM 2, how about I just show you this?
Mirror's Edge: Catalyst
My Story: Finished the first game countless times. Lost track at 30+. First clear took 6 hours. Today, I can finish the entire game in 1 hour and 10 minutes.
Exciting Features: Open world, no loading screens, much improved combat
When Mirror's Edge first launched, I was still actively doing parkour outside. While I stopped doing that as a sport in the meantime, I continued playing Mirror's Edge occasionally. There is something very relaxing about figuring the game out and being able to clear it quickly and smoothly, whenever you want. I had no idea I could appreciate such a game, but there it was. The first ever.
The timing was perfect too. I did parkour because I hated social protocol of moving around. Kids can run, adults can't. Screw that limiting mentality. We move slow because we are expected to move slow. We move along barriers and borders because we are expected to. It started to nag at me. I started to run, I started to vault over barriers. It felt great and Mirror's Edge came right at the time I was into it. The first (good) one.
It nailed it. Unfortunately for it, critics didn't like it as much. They didn't fully understand it, from what I gathered. I remember conversations from 1Up at the time as well as GiantBomb saying first person platforming doesn't work because you can't see your feet. Ha. Amateurs.
It's about getting in the flow. You don't need to see where you land, because you can feel it. You learn the game and the way it moves, much like you learn your body and how it moves. If you look where you land in real life, you're doing something wrong (unless training for a precision jump of some kind) why expect a game to show your feet all the time? What was never truly understood was that using the camera changes direction and velocity. I distinctively remember 1Up saying the concept was great, but was executed on poorly, because he had to jump to a beam, then shimmy across, breaking flow, to get ready for the next jump. In truth, you jump, then turn so you land exactly at the right spot to jump immediately off again.
This was how the game created flow and Time Trials became a thing. Shaving off seconds, even milliseconds, was a thing because of how the system of flow worked. Unfortunately, most time trials were soon ridden with exploits and glitches to get to the world record. But this was interesting in its own way. I remember this one exploit where the gold medal was set at 6 minutes, yet I could complete it in 2,5. That's crazy, but it was eye-opening and amazing at the same time.
I sense another disconnect coming for Mirror's Edge Catalyst as many critiqued the original for having forced combat scenes. It seems they are doubling down on that in Catalyst. But fear not, I'm sure the open world will allow you to not engage with it outside of main story purposes if you do not want to. And truth be told, I think much improving the combat was a better move than scrapping it entirely. Like it or not, combat can make up the flow of the game and in the sections in Mirror's Edge where it worked, it felt really, really good. If they improved that, then that sounds good to me.
Mass Effect: Andromeda
My Story: I am commander Shepard and this is my favorite shop on the Citadel. (Multiple playthroughs of entire trilogy. Never Renegade, it felt wrong. Everything around 2 was great, 3 had the best gameplay. Multiplayer was incredibly underrated. Also, Vanguards for life).
Exciting Features: [Speculation] We might get a canon ending for 3, Mako is back
Yeah, this is the one that might not make the 2016 release window. Currently listed for December 2016. I honestly could see it in February or March 2017. But still, you never know.
Mass Effect really is one of those series that just sticks with me. The memories I have of that game are so great. They often aren't necessarily about playing it, moreso about experiencing it. The universe is so fantastic I can't help but love it.
A lot has leaked about Andromeda, but nothing seems substantial enough to discuss at this point. Nevertheless, the original trilogy (that's right, screw Star Wars, it's not important) was fantastic. The first is a little hard to go back to, but the other two are great. In terms of pure gameplay, it definitely reached its high point in 3. The cooldowns were reduced such that combo's were a lot more effective and important. It was the moment where Mass Effect transcended into a fantastic playing game for me. It felt tight playing on that highest difficulty setting. Whereas it mostly felt punishing in the previous ones unless you did it in NG+. Of course, the pull was the story and the universe. It may not have delivered on that story in the end, but truth be told, I never thought it was as bad as people make it out to be. What's left was still an infinitely interesting universe, which we will be able to explore further relatively soon.
I hope the gameplay trend continues. No game really did was Mass Effect 3 did for me. And certainly no game ever came close to realizing such an interesting universe. Mass Effect is the series that made me truly sad that we'll never see true space travel in my life time. I would love to live in a time like that.
Just look at this official Andromeda trailer. It's short, sweet, it says absolutely nothing... but damn it if it still isn't getting me pumped.
The Others
So, those were my four most anticipated titles of 2016. Screw sequel fatigue, each of them are very promising sequels to my favorite games of all time. All in one year. That's actually crazy. And if that wasn't enough, there are still other fantastic games on the horizon for this year. Listing them off:
Deus Ex: Mankind Divided
My Story: Finished Human Revolution on highest difficulty killing no one (except the dudes in the prologue/tutorial so achievement never procced. Whoops.
Let's face it... we all asked for it. And we're going to get it in 2016. I remember liking Human Revolution a lot for its visual style and what I thought were very good dialogues. I felt and saw emotion. The gameplay was pretty great. I loved the multiple-options-of-approach style of the game. Discovering all-new possibilities to tackle situations when taking another look at an encounter. The atmosphere, the backstory, the lore... I liked pretty much everything about Human Revolution and I'm ready for more.
Dishonored 2
My Story: Finished Dishonored 5+ times. Most were personal speedruns (not trying to set a record).
Teleporting is so good! I love movement in videogames. Teleporting and stealth... brilliant. Even though it was hard to pull things off from the get go, after a couple of retries, combat had a flow to it that I really liked. I got into the habbit of replaying the game and already knowing the encounters, basically teleporting through the game. It made the game extremely short, finished in a relatively short session. But not any less fun. It might have made it even more fun to be honest. I'm not a big fan of trial and error in stealth games, mostly because a lot of time is spent waiting. Having to redo a waiting section always felt super dumb to me. Re-waiting. No, thanks. Dishonored made that less of a problem by making combat a viable choice and by being able to teleport away if spotted. Or, teleport to the target to make things easier. Being able to teleport led to hilarious discoveries of how entire sections of the game could be skipped easily, without glitching, just exploiting the mechanic. I wish I could say it didn't ding my opinion of the game, but it did. It was a bit too easy to cheese. Still, I appreciated it a lot and that first playthrough is still a great thing. I hope they touch up stealth a bit more in the sequel and try to iron out exploits where possible. Whatever the case, Dishonored 2 will undoubtedly be great.
Hitman
My Story: Great memories playing Hitman: Agent 47. Played some Hitman 2, fell off after that. Got into Hitman: Absolution for a bit.
What I liked about Hitman was always the very slow and deliberate approach. You were one with the crowd, no one suspected you. I did hate timed missions for the same reason. I loved just walking around, inspecting the area for possible ways to assassinate the target. Looking for vantage points for your sniper or perhaps analyzing the patrol of your target to take him out quickly and silently around the corner. No other game was doing it like this. I really liked Absolution, as I felt it perfected the formula to an extend. It made me feel like I really missed out on the other Hitman games. I'm really eager to get back in there and explore. Explore the ways to kill. I like the feeling of being a professional. Approaching the situation with precision and care. From what I heard, this new game is scaling back some things Absolution did like Instinct, yet opening the world up more, having more options to assassinate, more interaction with NPC's and no checkpoints. No checkpoints. Sounds scary, but also a great move. Make me think about what I'm doing. Let's do this.
Destiny 2
My Story: Unspeakable amount of playtime. Played pretty much all the time with short (4-10 weeks) breaks in between DLC's. Currently on break number 4, which might last a lot longer.
Obviously, nothing has officially been announced. Rumors enough. It will be subscription based. It will be subtitled The Shattered Suns. Updates are free for subscribers. Yada, yada, yada. No one knows. No one cares. Those who don't like Destiny will probably not like Destiny 2. Those who love Destiny, will get Destiny 2 almost no matter what. I'm almost glad it will only come out in September so I have a chance to play all these other fantastic games before my life will be drained from my body again. This time, I'll make a plan for playing time though. Played way too much of Vanilla, The Dark Below and Taken King. This is my World of Warcraft. On crack.
Ending Thoughts
There is even more stuff coming, but it's mostly stuff I'm not sure about. The titles listed above, I'm sure I'll find amazing. The titles above that, have the potential to surpass my favorite games of all time. The purpose of this list was to showcase why 2016 has the potential to be the best year in videogames for me. I honestly won't have the time to play all these games as much as I'd want to play them, and then there are still other games coming that might be fantastic. Such as Far Cry: Primal. Or Final Fantasy XV. Or Darkest Dungeon. Heck, I still don't own an Xbox One (Halo 5 is the only game currently that I want to play on that) so Rise of the Tomb Raider is actually this year for me also. I have a short week to finish that until XCOM 2 comes out. This is going to be one crazy year.
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