Crawling through a nicely-textured and delicious soup.
By von_wemberg 3 Comments
It was one of those few moments when I played the game on a proper PC. I had gotten used to the „glorius” graphics and... really, the lack of any sound. Also the Bombcast was ringing in my ears. (That is how I have been catching up on earlier episodes...)
I had passed the point where things were doubtful, if I could make past another threshold was no longer a question. Instead, walking through the dungeon was becoming a thrill ride, where leveling up, learning new spells and discovering new items thrived my thirst for more. And reaching level 11 pretty much simultaneously on my character and dungeon floor was the farthest I had ever gotten.
Encountering a door mimic for the first time seemed like seeing any new monster. Certainly, there was surprise involved, when a door suddenly turned into a living thing, but since blasting it with magic seemed to work I didn’t think of it much. A few rooms later I encountered another one. And in a weird state of arrogance and annoyance that I was, I took my +4; +3 dagger of something-something-magical and stabbed that nuisance a couple of times. We continued to exchange some love letters. (in the form of brute force...) When I realised I had taken too much damage to my own liking, I switched back to magic... And it was too late. That darn mimic had gotten me.
If my memory serves me correctly I tried out Dungeon Crawl: Stone Soup after seeing the Quick Look of Dungeons of Dredmor. I also checked out Tales of Maj’Eyal, but since some years ago I played the original Crawl (never played Rogue), I sticked to what was familiar. Sure, Tales was interesting but it did not grab me the way that Soup did. I played Stone Soup, some time passed where I didn't touch the game for some time. Then Dark Souls came out, which made me want to play something absolutely brutal but also rewarding. It didn’t take much time, when I was back in the dungeons, trying out various race and class combinations and different playstyles, finally settleing as a Deep Elf Conjurer. I don’t remember if I either read something on a forum or consulted a manual, but I quite liked being a magic user. That has been my go-too combination for quite some time now. (If DECj is a recommended combo for beginners, I would not be surprised)
Something that people might find weird is that when I play, it’s not the graphical version of Stone Soup, but the ASCII version. The main reason is that I usually do my sessions behind an old laptop which runs the graphical version super slow. The ASCII version also makes my excursions to the dungeon fun, using my imagination instead of getting everything drawn out. Since the game has no music (unlike Tales, which does) the ambiance is also up to the player. I usually settled to some (game) soundtracks or string orchestra music. (Heino Eller or Alan Hovhaness for example)
It’s definently a niche game, much like the Souls games. There is something to it, at least for me. The combinations are varied enough to warrant repeated play, if one becomes bored of the regular combination or has simply finished the game. (The former being likely that the latter, perhaps?)
Of course, the community aspect of the game is also quite nice. There are tournaments and also online play and leaderboards. There is no co-op or competitive multiplayer, but there is a spectating option. That is nice for either watching some high tier Stone Soup play or getting advice from other people, since there is chat option.
I have no idea if and when I will get the fabulous Orb of Zot and make it out alive, (that’s the main goal, if you are curious) but one thing is for sure: I am going to keep playing it.
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