I hated this game as a kid. I only rented it once, and it felt inferior to the Carmen Sandiego games in every way. Not to mention what I really wanted to play was a game that felt like an actual Mario game.
I find virtual buttons to be worthless for anything that requires finesse or accurate response. For turn based gaming it's fine, but outside of that I find myself consistently frustrated. I hope this isn't the direction they go down.
An idea was mentioned recently on one of the podcasts (Beastcast #38?) about having a system that was basically a combination of the 3DS and Wii-U. Handheld gaming is really popular in Japan, and the ability to play on the go then upscale when you get home is pretty neat. Or just having half the feature that we assumed the Wii-U would have in the first place.
Ah, well. Nintendo has survived this long. I'm sure they have some idea what they're doing.
FFVII is really about loss, that's what makes it so emotionally resonant. It's part of the reason the game is still so well loved today. If you really want some insight, check out this retrospective that The Completionist did on YouTube, really changed my views on the game:
According to this FF7 review I saw recently, Hironobu Sakaguchi was dealing with the death of his mother around the time work for Final Fantasy 7 started. It's a good review, even if I tend to be in the camp that found FF7 to be a good if not amazing game.
Man, I really need to get around to playing my PS2 copy of Dragon Quest VIII. So far I'm only up to (and stuck on) Dragon Quest III, leveling up and changing classes to create übermenschen.
And Smash is looking more and more like a balanced M.U.G.E.N.
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