I just beat the game.. I could probably put aside how bad the main storyline was and how annoying and falsely profound the villains are if it weren't for the getting constantly drugged, hypnotized and kidnapped over and over again.
Far Cry's designers need to go play Half Life 2 with the commentary turned on, and get some ideas of how to tell a story in a first person shooter. It's almost like Far Cry 5's designers looked at good story telling in the FPS genre and decided to just do the opposite of that.
I would argue some of the character design and storytelling scaffolds for the narrative indicate the developer was tone-deaf. I mean, there's a mystical Chinese man owns an antiques shop and introduces the kids to the world of ghosts.
vhold's comments