Strategy game from the 90's revolving around space colonization.
There are multiple races you can choose from (don't remember whether there's any difference between them other than aesthetic, and one of them represents humans).
Planet regions to be colonized are divided in quadrants and each quadrant is a square grid map (cells). In these maps there are resources like wheat, ore, etc (represented by a respective icon in the cells), you place specific buildings on top of the resource icons to harvest them over time (not all cells have resources), you can also build other structures that function to move your colony further/develop technology (the game kinda has elements from Civilization, in this aspect). You also build defenses such as towers/turrets etc (depending on your tech).
There are also civilians that function as your work force (IIRC), you place them on the cells you want them to work (they're like tiny animated sprites, art varying depending on your race). They can become unhappy with your rule, no longer able to be moved around and ceasing to work (I think), you can tell that happens cause they have a red overlay around their sprites.
The game happens in turns, you can also build military units to conquer other territories or defend your own. When a turn ends with a unit in an enemy region a battle happens. The battle is completely automatic, you see the fighting forces attacking each other and/or razing buildings and turrets (if any) attacking on their own. The only decision the player has in this regard is where to place defenses (units and/or buildings) and such, other than that there's absolutely no control on the battle outcome.
This is as much I can remember. If anyone can help me figure out what game this is I'd really appreciate it!
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