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totsboy

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totsboy

510

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@dew: That was really cool, challenging but not too hard, great job!

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totsboy

510

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Tried my hand at a short SCHMUP level =)
3W2-5JY-6DF

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totsboy

510

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@klb: Finally some levels I can beat. Really enjoyed both =)

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totsboy

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"A Case of Distrust"

XDV-JS6-W9G

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totsboy

510

Forum Posts

130

Wiki Points

3

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Reviews: 0

User Lists: 12

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totsboy

510

Forum Posts

130

Wiki Points

3

Followers

Reviews: 0

User Lists: 12

@totsboy said:

Strategy game from the 90's revolving around space colonization.

There are multiple races you can choose from (don't remember whether there's any difference between them other than aesthetic, and one of them represents humans).

Planet regions to be colonized are divided in quadrants and each quadrant is a square grid map (cells). In these maps there are resources like wheat, ore, etc (represented by a respective icon in the cells), you place specific buildings on top of the resource icons to harvest them over time (not all cells have resources), you can also build other structures that function to move your colony further/develop technology (the game kinda has elements from Civilization, in this aspect). You also build defenses such as towers/turrets etc (depending on your tech).

There are also civilians that function as your work force (IIRC), you place them on the cells you want them to work (they're like tiny animated sprites, art varying depending on your race). They can become unhappy with your rule, no longer able to be moved around and ceasing to work (I think), you can tell that happens cause they have a red overlay around their sprites.

The game happens in turns, you can also build military units to conquer other territories or defend your own. When a turn ends with a unit in an enemy region a battle happens. The battle is completely automatic, you see the fighting forces attacking each other and/or razing buildings and turrets (if any) attacking on their own. The only decision the player has in this regard is where to place defenses (units and/or buildings) and such, other than that there's absolutely no control on the battle outcome.

This is as much I can remember. If anyone can help me figure out what game this is I'd really appreciate it!

Found it: Deadlock Planetary Conquest

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totsboy

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Strategy game from the 90's revolving around space colonization.

There are multiple races you can choose from (don't remember whether there's any difference between them other than aesthetic, and one of them represents humans).

Planet regions to be colonized are divided in quadrants and each quadrant is a square grid map (cells). In these maps there are resources like wheat, ore, etc (represented by a respective icon in the cells), you place specific buildings on top of the resource icons to harvest them over time (not all cells have resources), you can also build other structures that function to move your colony further/develop technology (the game kinda has elements from Civilization, in this aspect). You also build defenses such as towers/turrets etc (depending on your tech).

There are also civilians that function as your work force (IIRC), you place them on the cells you want them to work (they're like tiny animated sprites, art varying depending on your race). They can become unhappy with your rule, no longer able to be moved around and ceasing to work (I think), you can tell that happens cause they have a red overlay around their sprites.

The game happens in turns, you can also build military units to conquer other territories or defend your own. When a turn ends with a unit in an enemy region a battle happens. The battle is completely automatic, you see the fighting forces attacking each other and/or razing buildings and turrets (if any) attacking on their own. The only decision the player has in this regard is where to place defenses (units and/or buildings) and such, other than that there's absolutely no control on the battle outcome.

This is as much I can remember. If anyone can help me figure out what game this is I'd really appreciate it!

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totsboy

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Nope. I could say it's number 11 (because I played 12 games from 2018 in the year).

Here's my list:

Top 10 Games of 2018

1. God of War
I played the other GoW games and thought they were ok, so I did not have my hopes high for this, which made it a delightful surprise, the game looks stunning, combat feels great and sound design is amazing. Not only that, they managed to make Kratos an interesting character for once!
2. Slay the Spire
Big card game fan here, this game caught me by surprise and got me hooked, mixing roguelike mechanics with CCG was such a fresh idea to me, even though the graphics are terrible and the game is on early access, it was one of the best things I played in recent years.
3. Vampyr
I'm a sucker for Vampires and for the World War I period, specially in a story based, choice driven game, so this game presses a lot of my buttons. The story is pretty good and there are many great characters, I think many people might have overlooked this game.
4. Pokémon: Let's Go, Pikachu!/Eevee!
This is nostalgia overload, the original Pokemon games are among my all time favorites, and this game turned out better than I expected. I love the fact that wild Pokemon now appear on the grass and that you don't need to fight them to catch 'em all.
5. Cultist Simulator
I'm all for more weird games, also I love card games and Lovecraft, so I'm the target audience for this. It's a hard game, I need to come back and dig deeper.
6. Marvel's Spider-Man
Spider-man the movie 2, yata yata, swing, yata yata. Game looks gorgeous, plays great, story is actually ok!
7. Fallout 76
I'm not gonna say this game is not full of issues, but I did have a great time playing it with my friend and meeting a few strangers. I also believe most people who reviewed this game played it alone, and this affected their enjoyment of the game.
8. Florence
Such a simple and powerful story, it's nice to see more games like this showing up and being recognized. A perfect game for a rainy saturday morning.
9. Detroit: Become Human
Probably my least favorite quantic dream game, specially after replaying Indigo Prophecy this year. That said, I do love this style of games, and hope they do better next time.
10. Donut County
A delightful short experience with fun writing, every year that passes I appreciate short games more and more.
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totsboy

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Well, I was using the term to market my upcoming game, might as well use "interactive fiction" instead.

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totsboy

510

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#10  Edited By totsboy

Divinity Original Sin, put around 35h, started almost 2 years ago.

I like the game a lot, but it's hard to be sitting in front of the PC for such a long time. Also overtime I get back to the game it takes a long time to get used to it again.