Nioh has a bit of an awkward difficulty curve. It starts off very hard, then it only gets easier and easier up until about the 85% mark, and then the last couple of missions are fairly difficult. The very last one being a notable spike.
Arguably Hino-Enma is top 3 hardest bosses in the entire game for a first playthrough. I think everyone gets destroyed by her initially. I know it took me 20 something tries as well. Most of the midgame bosses I did on first or second try. That's the difference we are talking about here.
And yeah I think the game requires faster reflexes than Souls. Maybe comparable to bloodborne, but I think BB maybe has a more forgiving window for dodging (and definitely more forgiving healing).
All this said, you can probably build or overlevel yourself out of your problems to a decent extent. If you pick up higher level equipment sets from phantoms on the floor and abuse the set bonuses you get from Warrior of the West or other common early game sets, you can definitely feel more powerful much faster.
You could either bulk up quite a bit so you can survive more mistakes, or you could try more of a glass cannon thing. As a glass cannon you can actually play very safe. Just focus on dodging and only go for single safe hits when you know its ok. You will do about as much damage in that one safe hit as you do risking your life by wailing on the enemy with a lower damage build. Killing the enemy faster results in less chances for it to try and kill you overall.
As for my personal opinion. While the game's setting is very cool, and it's fun to have a really good samurai game. Nioh is 95% mechanics to me. The combat is everything. I don't necessarily think it's worth playing for the setting or the story alone. You kinda have to be in for the gameplay to enjoy it. It turns into a HUGE slog otherwise because of the sheer length of it. And updates on storybeats just get less common as you go.
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