Great article Ian, glad to see another fresh voice on Giantbomb.
How do we balance the need for real change in the industry's labor standards with the seemingly endless glorification of the indie auteur? We know crunch must go away and overturn reduced, but at the same time we revel at the idea someone like Jonathon Blow can put 100% of his being into creating The Witness. What do we do to get away from the idea that everyone in game development must be wholly devoted to video games?
I went for it. I built a PC last year with the Rift in mind and while $600 is a lot of money on it's face, you do get a controller and two games with it at least. Early adoption of tech is pricey.
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