I would most certainly play a game like that. However, the likelihood of something along those lines successfully being pitched and developed seems a bit low.
Don't buy that controller. I have the non-Branded version and after a week or two the triggers stopped responding correctly. Every now and then, while holding a trigger down the game thinks I let go of it for a split second and then snaps back. Drives me nuts.
Not to mention the bumpers and start/back buttons feel AWFUL. And the "programming" options are limited enough to where I stopped using them : (
On the plus side it has a real nice finish and braided cable...
Yep. This may be because it's my first MMO. Either way, my plan is to play class stories to their completion and see where I go from there. I'm a sucker for BioWare and I'm really liking the time (...a lot of time) I spend in game.
This doubled when I switched over to the Mind Trick server and joined up with the GB guild Good Luck Have Bothans. Lots of grouping and I have finally learned why Dave goes on and on about loving being a healer.
Whenever I do leave SWTOR, I'll re-install Dragon Age: Origins and actually play it this time :p
Does anyone remember the similar bug in Twilight Princess? Something about saving inside a room with a giant cannon before triggering the event in the room. Happy I dodged that one!
Why all the hate for the treasure hunting? That was easily one of my favorite parts of the game... having to keep a landmark in your memory while searching the environment, and then scouring the map/environment for locational clues was one of the most immersive pieces of the game for me. Except that first treasure in Mexico (# 6)... I kept trying to look on top of the mesas in Diez Coronas - and climbing on top of those is impossible. None of them look quite right compared to the map, but a lot of them look close. I figured the game wanted me to scale and check them all. Turns out its a lot easier than all that hahaha
So I'd say say treasure hunter #6 was the hardest for me...
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