The Austin Walker tweet is valid. You should see the lengths pro-labor activists have gone through over the past 150 years to achieve a better life among the working class and to flatten the power of bosses. You should investigate your own pro-managerial stance on this, why you're doing it, who it benefits, what's at stake when you say these things.
Careers in game development should be actual careers and not five-year stints where you're expected to burnout to crunch and market volatility. The industry has been broken by mismanagement.
Also, any unpaid hours of labor is wage theft, which is the majority of overtime work considering how many people are on salary contract.
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