@rebgav said:
@OriginalGman said:
Since you're being lazy, I'll just throw some words into your mouth for good measure: You're saying all artists should be starving. Any game that makes a lot of money was obviously cultivated with only that purpose in mind. Money is the root of all evil.
Arguing with yourself is, at least, efficient.
Money may be evil and perhaps artists should starve but neither of those points are really relevant. It would be more honest to say that making a videogame is an expensive proposition and that the possible return on investment is a deciding factor as to how many people work on a game and for how long, regardless of whether those resources will allow the game to reach its full potential. You can look at that as a cynical or pessimistic perspective but I think that it's a useful counter-balance to the hype and the idealized representations of what is an expensive and trivial product. I don't buy any videogame (or other entertainment product) expecting an artistic tour-de-force, I would be very disappointed most of the time if that was the case. Instead, I go in hoping for competent craftsmanship and I'm pleasantly surprised if I get that. If I get more than that, I'm delighted. I don't think that devalues the medium.
The points you make are valid and I don't disagree with them, but you're still making a broad, general statement about a medium based on the most garish, expensive examples it has to offer. It sounds like the only games you buy are the ones that get television advertising and tons of preview coverage, because there are plenty of games that don't get made with only their investors in mind. Lots of developers, be they indie or niche, just want to break even so that they can continue making the games they want to make. Look at Cave Story. It's the pinnacle of 2D platformer design, and it took one dude five years to make. He wasn't trying to make a game for anyone but himself and fans of the genre, and it rightfully earned him fame and some fortune.
I have friends who share your view about the state of games as a business, and like I said to them, even if there was another major gaming crash, and all the big publishers went under, I wouldn't really care all too much. The people making the games that matter the most to me wouldn't be affected.
If you want to just view games as a business or a time-killer, then that's all they will ever be to you. But for others, they are much more, and not even an economic crash can completely stop them at this point. There are too many people out there who think the way I do, designers and players alike.
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