@valjean9430:
Good questions. I had been thinking about all that too. Especially how say, a 4++ starting weapon would change things. I’m still not even sure about how boss cells affect things. And to complicate it further, I had read somewhere there may be more than one version of an enemy type (HP and DPS) on the same biome. That could be from early access information though, it’s hard to tell sometimes. I can’t say I’ve ever noticed that, but it’s not the kind of thing I really would notice. I didn’t start playing until the PS4 version.
I went back and did a 4 boss cell run. This is going to sound weird, but it was the easiest run I did. It’s still really hard, but I was extra careful, and I had what felt like a once in a lifetime build. I beat the Concierge and the Time Keeper flawlessly in seconds. I don’t care about trophies, but that was cool. I got to HotK, and he took his mandatory opening swing at me, and never even attacked me again. I had him down to less than half health, he sent out elites, and they got vaporized. He immediately sent out second wave elites, they got vaporized, then he died a few seconds later. The fight lasted about 20 seconds. I would never have attempted to beat him flawlessly on purpose, but it happened effortlessly.
Like I said, I don’t care about trophies, but after that, I went ahead and spent yesterday cleaning up and getting the platinum.
I had my ups and downs with this game. If I had stopped playing after the first HotK victory, I would have walked away not liking the hidden scaling. It took doing everything to really appreciate that this must have been a very difficult game to balance. It felt like a bell curve, and I was frustrated with being in the middle. Once I got to the other side, it was a cake walk.
Here’s the dream build I used to beat 4 boss cells. And funny enough, it was the run I finally got the invisibility amulet. 300 or so games, and I only saw it twice.
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