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OldManLollipop

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Crashmo impressions.

You can push and pull, but you can't.... hide?
You can push and pull, but you can't.... hide?

Does Crashmo feel different from Pushmo? Do you have a reason to buy one if you haven't finished the first? Is the second one necessary if I played the first? All questions people enjoy asking about the sequel to last year's 3DSWare "killer app." Well, I hope to answer those here. First of all yes, you should buy this. Really. Even if you didn't finish the first game. Also, you should buy the original game if you got this one first for some reason. I swear, it won't ruin the plot for you. They're both, er, complimentary to each other. They both play like games that were developed at the same time. Games that could possibly have been packaged together. But they both include so much material that it isn't a problem at all that they were released on their own. So yeah, get both.

I've read random comments on the Internet that suggest that this game is harder than last year's game was. I'm not sure that I agree really. I had an easier time getting into this one at least. For some reason, Crashmo feels less complicated than Pushmo did, even though in reality it's actually more complicated. Disassembling blocks and then putting them back together to form a staircase just feels easier. Is it? Well, no. These puzzles have a good way of making you feel dumb. So did the last game, I know. But the stages in Crashmo just seem to move faster. You can be breezing along and suddenly realize that you ruined everything six moves ago and have to start over from the beginning. Many of the solutions are so obvious in retrospect that it can make you feel dumb.

I know this sounds an awful lot like Pusmo, and well, it really is an awful lot like Pushmo. The difference is that this game requires you to take gravity into account while you attempt to go through the same thought process the last game took. Puzzles also need to be looked at from three dimensions now, as you can travel around behind them and move pieces around the entire playing field if you want. Everything has this cool feeling of taking something apart in order to make it work correctly. This game is more like a variation than an advancement on the original. Like I said, they compliment each other really well. So get both if you haven't.

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