@grantheaslip: The Witcher 3 1.0 was fine. 1.1 (the day one patch) was fine. I think you're mistaking quality of life improvements and changes to balance with "The Witcher 3 was broken upon release!" which is just not the case. I see this argument cropping up a fair bit now, and I find it puzzling. Why is CDPR catching flak for listening to their users and making improvements to the UI or tweaking settings in game balance to make their customers happy? It's strange that a company willing to spend the cash on new patches for really obscure and minor problems (and even "problem" is stretching it) is catching shit for it as well. As for new patches fixing shit that old patches broke, that's the nature of open world games, let alone open world RPGs. Sometimes you fix one thing and it breaks something somewhere else. In other words, shit happens.
As for Bethesda, eh, you could have a thousand people testing the game for a thousand hours a piece, and you still wouldn't find everything. Finding everything isn't even the crux of it, as fixing one bug can create a domino effect that sets off a bunch of other things, and suddenly the game crashes to desktop. Just by the nature of video games these days, patches are a reality. Fallout 4 will have a day one patch, and whatever issues crop up from millions of players banging against the game will crop up. That's what I'm referring to with "don't worry, it'll get patched," by the way. Holding off the release until February wouldn't fix that. Holding the release off until Fall 2017 wouldn't fix that. The fact of the matter is that one million players are far more creative than two hundred bug testers. The math works out that somebody, somewhere, will discover a bug. It'd almost be a mathematical impossibility for somebody not to find something.
I guess I'm just over this idea that games are going to ever ship in a 100% bug free state. Bugs are going to happen. Graphical glitches are going to happen. The more complex the game, the likelier it will be.
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