Just finished my first Mario Maker 2 course. I used to make courses in Mario Maker 1 so I have some experience.
A lot of the level is composed to traversing segments on those bouncy rings on tracks. I tried making the level really hard, but there are plenty of moments of rest. And a lot of dumb ways to die outside of the hard parts.
Thinking of it more, Netflix pays for rights to air shows/movies instead of paying per launch. What if Google does the same instead of paying per view or time played? If that is the case, it would probably be in their best interest in getting as many people as fast as possible contributing a monthly fee to the app. So I think they would start with $7 a month. A subscription fee that starts higher I think makes more sense if paying devs works in a different way than I mentioned. Paying per view/time makes more sense to start at something higher.
Considering for a service like this to be successful and devs be able to be paid a decent amount of money, the service needs a massive user base. I would say subscription. Another cup of coffee I need to stop buying.
Mario Maker 2 just had a major direct. I imagine it will only be in treehouse live and if Nintendo is doing another tournament.
Fire Emblem also had a bunch more info drop recently and is out in July. More likely but I think considering the current schedule, I think they will probably be covering late 2019 games without a lot of details. Like Animal Crossing.
Xenoblade 2. But I also didn't like the game on release. But I loved it when I attempted to play it again a year later. Though I heard it got a lot of quality of life updates so I don't know if it counts. I still think the game is too horny but whatever.
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