I'm mostly enjoying it, but I think this game is paced extremely poorly in spots. The game just feels extremely self-indulgent in a way that the 2018 one did not. There's more stuff for sure, but none of it necessarily feels essential or better for it. Like, there are more combat abilities, but none of them really add any depth. The are more puzzles, but they've been done in such a way that they're just more obnoxious rather than creative (hey, find the exact vantage point where you can throw the axe on this exact spot to reflect it into the exact things you need. No, not there! You were two pixels to the left!)
Without getting too spoilery, the part where you first go to the (place) and meet the (character) goes on freaking forever. There were three or four spots where I felt like the section should have been building to an off-ramp because it had gotten the necessary story bits out but instead it just kept going instead. Normally I'm a big sucker for story and don't mind a good walk and talk, but even I was saying "Jesus Christ, just get on with italready."
This is also where I'm coming down on the game about 25 hours in. The pacing just feels off compared to the last game. Lots of areas feel longer than they need to be, and often it feels like their default solution to add 30-60 minutes to every area and sidequest is "insert 6 more random battles and 3 easy puzzles that take several minutes to solve." Even when it's completely unnecessary or makes no sense. Rarely you'll get a unique boss battle or interesting puzzle, but usually it's a bunch of trash encounters and find-the-pixel that often sap the momentum.
I get wanting to break up the action and story with some variety, but it just doesn't feel right, especially for a 40-60+ hour game. Add in the myriad different upgrade menus and equipment slots that the game wants you to slog through constantly and I'm struggling to keep going. Luckily whenever I'm on the verge of dropping, the game feeds a big story beat or mixes up the gameplay enough to get me back in.
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