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l3illyl3ob

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l3illyl3ob

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I feel like the spoiler warning here is underselling its severity by quite a bit. It is a huge spoiler for the true ending of the game.

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l3illyl3ob

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You saying Final Fantasy XV isn't AAA?

I'm guessing along with Doom, it being in Best Game prevents it from being in any other category, just for the sake of covering more games.

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l3illyl3ob

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Audio sync has been a problem in multiple recent GB East livestreams lately. I really hope you guys get that sorted out, because it's heavily distracting and really does make the videos harder to enjoy.

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l3illyl3ob

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Edited By l3illyl3ob

@eroq said:

@catsanddogs: From what I've played of the game, I've had a harder time getting an abundance of strategic resources, and therefor had a harder time upgrading my army. It seems that when the AI isn't upgrading, its for the same reasons.

I don't think this is the case. The AI doesn't upgrade its units because it doesn't research the tech needed for it. It actually tends to skip a LOT of military techs and focuses on the research branches of the tech tree. Very often the first melee units it makes after spearmen and warriors are AT Soldiers. Seriously, the AI routinely jumps from club wielding cavemen to bazooka firing anti-tank crews. This also means they're extremely easy pickings in the stages between these two.

This is mainly due to the tech tree actually allowing for this to happen (you can research Chemistry without researching iron working or gunpowder. You can even research Replaceable Parts and get WWII-era infantry without gunpowder...), and the AI not being smart enough to realize that it needs to research some military techs even if it's going to focus on domestic stuff. One of the beta testers and popular Civ youtuber MadDjinn made a modded tech tree that eliminates these issues, and the AI actually has to research those techs now and upgrades their units once they do.

The AI has numerous other issues as pointed out here. They not only have extremely weak militaries for most of the game, they also tend to just shuffle their armies around when at war. They'll approach a city, not have the firepower necessary to take it down, and as a result they'll just mill about pillaging stuff, but also allowing you to slowly pick them apart as they do.

They also made the exact same mistake they made in Civ V when it came to unit balance. Archers > Everything else by a long shot. This is mitigated somewhat by ranged units sort of not having anything for a long time after Crossbows, but in the early game the ranged swarm still dominates. Just build hordes of archers and crossbows, and you will crush your enemies.

There's a lot of really cool shit in Civ 6, but it also feels like they made a few steps back at the same time, which is really unfortunate. I think this game will definitely become much better than 5 at some point in the future, but it's sort of a weird sidegrade in its current state.

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l3illyl3ob

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A friend set up a BBS around 12 or so years ago for a community I was a part of and installed a few door games on it, including LoRD and Trade Wars. Was pretty fun.

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l3illyl3ob

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Edited By l3illyl3ob

@ildon said:

At ¥450 a crate, doing 10 crates a day, working 5 days a week, 4 weeks a month, that's ¥90,000, which according to a website I googled would have been $363 in 1984 dollars, which in 2016 dollars would be $847.

So Ryo is making about the equivalent of $850 a month. Not bad for a kid who apparently dropped out of high school to avenge his father's death. I guess?

Well for starters, the game takes place in 1986, not 1984. It's $555 in 1986 dollars, and around $1220 a month today.

I would also say that is still quite bad for a high school drop out. Your figure was below the US national minimum wage rate, and even the correct figure is still below a lot of states' minimum wages, but above the national rate.

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l3illyl3ob

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Welcome, freeloaders.

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l3illyl3ob

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@axersia said:

Anyone else feel Dan is overdoing it a little here due to his inexperience with Harvest Moon/Rune Factory? Admittedly I haven't played this myself yet, but from what I've seen, everything here has been done before, and the things that Dan seems to think were taken from Animal Crossing were already present in the first Harvest Moon back in 1996. I don't think he's really equipped to review this game, but then again, neither is anyone else on staff.

Good that he likes it, though. But I don't think his reaction would've been much different had he just loaded up the first game on an emulator.

I have played a good half dozen HM and RF games and I think Stardew Valley is a 5/5 game.

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l3illyl3ob

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Edited By l3illyl3ob

@zaldar said:

So this may be a language of video games (as Austin calls it I am missing) but @jeff how would you know the first key is in the goomba pit? Might you not assume one of the other many enemies in the level has it? Or that there is a hidden fifth red coin somewhere before it? It just seems like to much of an assumption to have someone make going in blind that the key is in that specific pit.

You don't know. That's the point. It's a badly designed dick move on purpose. Because we're more interested in causing pain and misery than fun.

I will say that the odds of not finding the key accidentally at some point in your many runs when there's also another very clear objective in the pit (p switch) are probably pretty low.

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l3illyl3ob

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@orbi said:

ROYS BOYS

ROY2BOYS

Is Roy's Boys a reference to something?

Yes.

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