But just out of curiosity. Could you name some games Valve may have been ripping off when they made their cookie cutter shooters?
Or maybe a couple of examples of why you think they are so pretentious?
Left 4 Dead is just an attempt to get in on the zomibe phenominom, like countless other zombie games. Left 4 Dead was even refered to by many reveiwers as an expansion pack rather than a sequel. From any other developer, that would be seen as laziness.
And Steam. What makes them think that constant updating makes the games better? Remember the days when they finished the game before releasing it?
Yeah!
I much preferred the system where bugs were permanent because there was no way to fix them! This isn't a fucking dumb complaint at all.
Seriously though, the awfulness of your post is so complex it's actually quite amazing.
Which would give developers more of a motive to fix up any bugs or glitches before the game was released, instead of being lazy and fixing it up after it's left an impression.
Yup, I'm pretty sure Left 4 Dead and TF2 are extremely cookie cutter. They are like ... like ... uh ...well ... err ... oh that's right, they are not. And at the time they came out they happened to be pretty unique games. About the only cookie cutter thing was that they were FPS. Some Imma assume you don't know what you're trying to convey or just you trollin' brah.
Do you actually have reason why they're not generic?
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