I understand Jeff's opinion that it's 'embarrassing' that games are launching out of the gate with graphics options. 'Performance' or 'Graphics' options are, objectively, concessions, not a feature. They made sense last gen because those 8-year-old consoles were getting pushed to their limits. But now we're on brand-new, cutting-edge hardware that they are touting as capable of 4K at 120FPS with ray-tracing, and they're 'offering' graphics options on the launch titles?
......
We are back to what I originally said then, because that doesn't sound like it's about graphics options, it IS about not being able to have it all. You have to make concessions when making a game and I support the idea of giving the customer the option. We aren't talking about a full graphics menu. As far as it should go is probably "look best or run best". That's it.
Whenever I play a console game I know for a fact I am getting one or the other. Any game running at 60 could have looked better at 30. Any 4K game could have run much better at 1080p. The introduction of options with the PS4 Pro was to compensate for aged hardware but introduces a feature that has benefits to certain consumers. I can't say what the mass audience thinks when presented with those options. Embarrassing isn't a word that comes to mind.
I don't want it all. I want whatever the dev thinks is best. I don't want to decide. I also don't want hardware manufacturers to manufacture expectations that can't be met. I don't care if the hardware can't do it, it's not embarrassing if the hardware can't do it. It's embarrassing to say it can, but then expose that it can't with performance 'options'. I think 'run best' is always the best decision, so maybe that's why I think it was foolish to start doing this. Now they've made the conversation 'well why not both?? Must be the hardware!' That's on them.
We just feel differently about what it means to expose options to people on a console. I think it was a bad move, you seem to not mind or like it. That's fine.
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