I’m glad I went for the PC release. I thought about waiting for PS5 but these gamepad controls are… cumbersome. I find myself constantly talking to party members trying to loot or clicking the wrong objects.
There are various ways to fine tune controls but it’s all a little tedious and I find myself reaching for the mouse a lot.
I played a decent chunk of it with a controller, but also ultimately settled down with the mouse and keyboard controls. The gamepad controls are, I think, pretty good for the most part, but some little things bugged me. Like how if you're looking at something interactable and you just flick the stick, instead of moving the character it flicks to the next interactable over. If you get used to it I imagine that's very good, but eh. I think the game would have greatly benefited from a Dragon Age Origins-ish behind-the-back camera for everything except combat. You can almost get there, but you cannot look up. I bet that will get modded in at some point.
The camera and inventory management are my only complaints thus far. Like Divinity Original Sin 2, there's an incredible amount of loot and interactable objects in this game, but really that just serves to make me wonder if I should lug around this massive inventory of junk or if I should stop looting anything that isn't a chest or a dead high-level character. There's alchemy, there's crafting, is this unique locket that doesn't do anything but has a description just flavor or is it part of a quest? That sort of thing.
But I expected both of these things going in. DOS2 had the exact same inventory problems and I played some of the Early Access and Larian never seemed interested in making a truly third person game, instead just leaving the camera 90% of the way there for whatever reason, and I'm getting better at just not clicking "take all" every time I open something. Everything in this game thus far has been, for me anyway, golden. Exploration, combat, characters, story, I'm pretty damn wrapped up in all of it.
I flip-flopped between playing a half-Drow Rogue and a human Fighter and went with the Rogue, as I usually don't play sneaky-stabby classes, and it's been a lot of fun thus far. I stumbled across a circlet that sets my Intelligence to 17 - like, sets, in the same way the original game's Crom Faeyr set your Strength to 25. I pretty much immediately respec'd out of the Thief subclass and into the Arcane Trickster one so I can cast spells and that's been working out pretty well for me so far. This seems like one of those things where, a year from now, someone will be writing a build guide for a Fighter-Mage where they tell you to dump Intelligence for Strength/Dexterity/Constitution and go straight for this circlet and just wear it the entire game so you can get that stat back (which I will probably be doing, honestly).
I finished Throne of Bhaal about a month ago for the first time so I feel like my memory's pretty fresh on all of the original games, but thus far I haven't come across anything where knowledge of what happens in the original games is all that important. That could absolutely change and I'm very curious to know how those stories link to this one.
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