Joemotycki's top 10 games of 2017
By Joemotycki 1 Comments
Hi! I'm Joemotycki. I'm 27, I live in Canada and I played a lot of good video games this year, both from this year and previous years. In total I played 77 games, 26 from this year. Below are my 10 favourite games that came out in 2017. I already have a big backlog of big games like Assassins Creed: Origins, Night in the Woods and Metroid: Samus Returns which I'm excited to get into in 2018.
10. Persona 5
Boy, my thoughts on Persona 5 are complicated. As a gigantic persona fan, I was incredibly excited by what I saw early on. That game gets off to just an incredibly great start with both its setup and its amazing style. I love how Persona 5 treats the main character in the beginning of the game. Most persona games have them treat you like a complete blank slate and some amazing leader even though you barely say anything but this game is a stark contrast to that by starting you out with everyone disliking you over basically nothing and I definitely feel like its way more exciting. The whole setup for the phantom thieves and how they come to be is also really great. The entire first third of Persona 5 is really well done and lays a great foundation for what I thought was going to be an excellent game.
But after that very promising opening, Persona 5 just fails to maintain its momentum. After the first few dungeons that game kind of lost me. First and foremost, I just don't think the characters live up to the high standards of the previous games. The over-familiarity of characters like Akechi and Morgana are very emblematic of the game as a whole - It just feels too similar to 3 and 4. I really wanted this game to be more ambitious and be a huge departure from the last two games in the series. But so much of the game feels way too safe and when you combine that with some very disappointing story arcs and dungeons in the final half of the game, it puts a huge damper of my strong initial impressions of it. From pre-release up until the middle of the game I really thought this game was going to be number one on this list. The fact that this game barely made it on here at all shows just how disappointed I was with it as a whole. But hey, even if its not a great persona game, its still a pretty good game in its own right, and that's enough to make it on this list.
I just want to forget all about the bad parts of Persona 5 and listen to that amazing soundtrack all day long. Persona 5's jazzy soundtrack is incredible, and probably my absolute favourite in the series. Shoji Meguro really nailed the sound of this game, it fits perfectly with Persona 5's aesthetic.
9. Destiny 2
The part where I liked Destiny 2 feels like 3 years ago. Much like persona, there was a very distinct point in my time with Destiny where I made a sharp turn on how I feel about it, but well get to that in a bit. Everything about playing the game just feels good - the guns feel right, the game looks nice and the enemies die in a real satisfying way. I'm definitely happy with the amount of content in that game. There were enough story missions and extra stuff like public quests, adventures and the raid really give you a lot of things to do in the game. The nightfall strikes were really cool, coordinating those runs in the first week was really satisfying. And the raid was a pretty great time running it with friends, even if those encounters aren't perfect.
My problems with Destiny are more about just the way that game is structured in general. I've been thinking about this a lot, and I just feel like I don't like the loot in that game. The way the loot grind works in that game just doesn't appeal to me. Having every piece of loot in that game be handcrafted instead of randomly generated just leads to a lack of diversity in the end game loot. Instead of having a bounty of different guns to choose from, you kind of need to use one of a dozen or so guns that are "the good ones" and that style of design just doesn't click with me. Despite a lot of content, you just run through it too quickly and after you're done with it, there just isn't that much to go back to. Once I fell off the game, I just stopped playing it entirely. At this point the entire Destiny franchise feels like its never going to completely click with me, but we're at a point where I will still play those games when they come out because they do juuuuust enough to hold my attention. Destiny is real weird... good thing we only have 6 more years to talk about it!
8. Resident Evil 7: Biohazard
Hey! We finally get to have some actual positivity on this list! Resident Evil 7 hooks you in real fast with its creepy portrayal of the Baker family, the game's main antagonists. They're a real messed up family and I wanted to kill each and every one of them from the very first moment I saw them. The video tapes are such a smart addition to the game - They're scary and do such an effective job in portraying the members of the Baker family as complete psychopaths. Its not just the story that works well, the action really brings Resident Evil back to a good place with where they went with this one. Going first person seems like really a smart choice and gels really well with both the action and the horror of the game. Having a member of the Bakers get all up in your face and show you how really terrifying they are is great. The game is filled with so many tense moments and limiting your awareness really helps with that tension. The shooting feels really good and the sparseness of bullets really requires you to take your shots carefully. While the middle section with all the insect nests wasn't my favourite, the rest of that game does a great job of bringing that series back into relevance after the complete trash fire that was RE6.
7. Puyo Puyo Tetris
The short form version of this entry is basically just "Its Puyo. Its Tetris. They're both good".... But what if you combined them? Well, then you would really have something special. The two new modes worth mentioning are "Swap" and "Fusion". Swap is just having one Puyo board and one Tetris board and switching between them at set intervals - Its cool trying to make your brain quickly switch between two distinct styles of play. But where this game really gets crazy is the fusion mode... which is both of them AT ONCE. It's incredibly insane and mind-boggling to wrap your head around. And I love it. I played a ton of it and I feel like I still don't understand it. Nothing about Puyo Puyo Tetris is great on its own, its just that it all comes together in an amazing way.
6. Wolfenstein II: The New Colossus
Wow. They really went for it, huh? Wolfenstein: The New Order was a game that had heart. It had a really nice blend of action, violence and genuinely affecting moments that came together to create a pretty great game. The New Colossus takes everything from that first game and multiplies it by three. Everything that happens in that game is just so damn insane and in the best way, too. The action hasn't changed much and is still fine, but the roller coaster ride of moments had me super invested in the game from the get go. I love both these games portrayals of BJ as an actual character, not just some vessel to shoot dudes. I love his supporting cast, both the new characters and the returning ones. Sigrun Engel specifically gets a shoutout here for having a particularly interesting storyline over the course of the game. And oh boy do I love the twists and turns that the game takes. Wolfenstein II is both shocking, surprising, heart-felt, sad and triumphant and they also flip between these emotions in a way that doesn't feel disjointed or out of place. Every story beat in that game feels earned and serves to push the story forward in a way you probably weren't expecting. I cannot wait to see what they do with that third game!
5. Horizon: Zero Dawn
The thing about Horizon that stands out the most for me is the combat. There's just so many different tools at your disposal and despite the fact that most of them are bows, they all unique and fun to use. I really liked the designs of the enemies in the game and tearing the parts off them is really satisfying. I also love using different elemental abilities and inflicting status effects in order to do extra damage. The crafting and inventory can be a bit much at times but I really just wanted to keep exploring the world to see new enemies, explore new caves and gain new and exciting abilities. I really love the world they create, it is such an incredible technical marvel to look at. And The story within that world is exciting too, including the excellent late game reveal. Sure the actual content within the open world can be pretty bland sometimes, but that doesn't stop Horizon for being a pretty great experience.
4. Cuphead
I'm not sure if you guys know this, but Cuphead looks good. REAL good. I mean... look at it.
No, seriously, LOOK AT IT.
But its not just its looks that makes Cuphead succeed, it also has great gameplay to back it up. It has a very mega man style to it that I absolutely love. Cuphead is a game that isn't afraid to be difficult, but that just serves to show you just how much care was put into the boss fights. Every single one of those fights feels like its own thing, both in its aesthetics and its gameplay, and I loved almost all of the boss fights in the game. They do a really good job of testing your dexterity in different ways, while also encouraging you to test out different playstyles and weapons. By the time you get to the third isle, you already have a good grasp on the controls, and that's when they really ratchet up the difficulty, in a way I could super get behind. Each and every one of those fights looks great, is super challenging and tests what you've learned up until that point. They aren't afraid to throw a lot of stuff at you at once, and it leads to an absolute triumph when you do figure out the patterns and everything comes together for that one perfect run.
But boy, even with this game playing as well as it does, the look of the games carries it so incredibly far. There's absolutely a cohesion to the way Cuphead looks that I can really appreciate. There isn't a single thing in Cuphead that I think looks out of place. Every single background, enemy, obstacle, projectile and boss looks like it was well thought out and specifically placed there. Not only that, but it all just looks amazing as well. There were so many times where I had to stop and look at what was happening and how a small team could put this all together. Its real an incredible achievement that needs to get a lot of recognition and I'm so glad that its sold well and received critical acclaim. Its a great game and deserves all the accolades it has gotten.
3. Super Mario Odyssey
Super Mario Odyssey might have the distinction of having the best E3 trailer I've ever seen in my life. From the reveal that the game centered around throwing your hat at enemies and possessing them, I knew odyssey was going to be a game I would really enjoy. And I know its really weird, but I found the "lore" of Odyssey to be extremely charming. From the inclusion of Pauline, to Cappy and his fellow bonneters, to the storyline of Bowser attempting to marry Peach (especially the end!), all of that stuff is just so enthralling and charming and its pretty crazy to realize that this is all in a Mario game, a series that generally doesn't like to go to heavy in the story department. Ambition is really the main thing I want to talk about with Odyssey, because not only were they super ambitious in the way they told their story, Super Mario Odyssey is probably the first Mario game to give you more open worlds to explore. Sure, some of the areas in previous games allowed you to explore them, but they always had one particular end goal in mind. With this game, however, you're completely free to explore the Kingdoms in whatever way you want, whether it be by mainlining the story or exploring off the beaten path looking for moons.
And the exploration is really the key aspect of odyssey. A lot of the moons in that game are incredibly well hidden and you really need to use all of the tools at your disposal in order to find them. The ability to possess enemies plays an important role in all this, in the sense of doing that is the key to reaching inaccessible areas and solving puzzles. Nearly all the enemies you can possess in this game are great, either from a nostalgia, gameplay or just plain ridiculous perspective. There are many side challenges in Odyssey that really fleshes out the gameplay, it isn't all just exploring the world. A great addition to these side areas is the fact that every single one of them contains two moons instead of one. Knowing that every single time you go into a door, there will be one hidden moon you have to find really heightens the enjoyment of going through those areas, making it so that you are always on the look out for hidden stuff, which is kind of the theme for that game. My one complaint with the game is that just a few too many of the moons in odyssey feel like tacked on easy moons that didn't need to be there. Ground pounding the apex of a random hill and receiving a moon isn't satisfying and the world could've been designed a little tighter without those superfluous moons. But even with a decent amount of unnecessary moons the numerous kingdoms in Mario Odyssey were packed with more that enough interesting stuff to keep me hooked throughout.
2. PLAYERUNKNOWN'S BATTLEGROUNDS
When I first bought PUBG I definitely thought "I'm going to play this for 30 hours, not like it and will have felt like I wasted 35 Canadian dollars". Now, having spent nearly 400 hours with the game I can definitely say I was wrong about my initial impressions about it. Playerunknown's battlegrounds just gets better and better the more you play it. Learning the ropes of how the guns handle, how the circle mechanics work and getting your general strategies down is an ever-evolving process. At the beginning it can be a little daunting, but once you get a handle on the game is when you really start to find a groove and develop your own strategies on how to play it. The fact that every player has their own strategy really speaks to the diversity of battlegrounds, there isn't just one 'correct' way to play it. This leads to the idea that absolutely anything can happen when playing a game of battlegrounds. Around any corner, in any house, behind any tree there theoretically could be another player, which leads to the end of the game being an insanely tense game of cat and mouse. When you get down to the final 15 or so, every shot is terrifying, every time you see another player its terrifying, and every time you kill someone it feels amazing. Emerging from the pile of 100 people as the victor feels like an immense triumph, but its not just the victories that feel special. There were so many amazing moments that happened to me, both in solo, duo and squad matches, that felt like they couldn't happen in any other multiplayer shooter but this one. Dying in spectacular ways, narrowly escaping certain death and question team decisions always make for great stories to tell your friends.
Its so surprising how what looked like an uninspiring take on battle royale proved to take the entire gaming nation by storm. Everyone I knew was talking about it, and over the course of the year I had about 5 different battlegrounds groups going, each one with its own unique style of play (some certainly better than others). I really love the way the game handles death. I played a lot of Search and Destroy in Call of Duty back in the day so "one life and you're done" game modes have always been my style. But instead of having to sit out for the rest of the round, you just go back to the menu when you die. Most of the times that happens I jump right back in, ready to see what insane tragedies or narrow victories will happen. Many shooters have come and gone, but the thing about PUBG that sticks out in my mind is the feeling I get while I'm playing it. No other shooter has capture this kind of tension, this kind of exhilaration in a multiplayer match. While it sometimes takes a ton of looting to get to the good part, when it does pop off I know it will be extremely exciting no matter the outcome. And its that level of excitement that makes battlegrounds an incredible experience, and the second best game I played all year.
1. The Legend of Zelda: Breath of the Wild
I've never been a huge Zelda fan, but Breath of the Wild is a super interesting departure from the typical Zelda formula. Breath of the Wild is Nintendo's answer to the open world game and boy did they get it right! There are so many great things that stand out in particular: I love the way the game doesn't necessarily direct you toward the points of interest in the way you expect. Instead of putting an icon on your map saying "Hey, go to this icon and see this interesting stuff" it allows you to look at it from a distance and say "Hey, that stuff over there looks interesting, lets go check it out!" In the end, that particular method of exploration ends up being way more satisfying than your typical open world game. It leads to you not knowing what you're going to find when you're exploring instead of telling you where things are and what they are. That constant sense of wonder during exploration never really went away for me, as I was constantly find new, exciting stuff all over Zelda's world. This game is filled will subtle nuances that are tough to pick up on at first, but make complete sense once you think about it. Its incredibly cool how a lot of the mechanics in Zelda use human logic instead of video game logic. Everything acts and reacts like you would expect it to, and you can continually use that to your advantage in ways you didn't initially think was possible. I love how, in general, the difficulty of a particular area is tied to how hard climbing that areas tower is. Areas with very little resistance near its tower tend to be easier in general. This is a stark contrast to areas where there are guardians near the tower or where the tower itself is hard to climb. In those areas you would then know that there is going to be a lot of tougher enemies, difficulty shrines and more resource intensive parts of that area. Its such a subtle thing, but once I figured out that was the case it was so interesting and served as a good guide for how I should progress through the game. Those are just two examples but I feel like I could go on for much longer with how much stuff is in this game.
The thing I like the most about Breath of the Wild is just how great the world is. By now, you had to have heard stories about stuff like Eventide Island. That sort of thing just shows how you need to be ready for literally anything while playing Zelda, you never know when youre going to be up against a huge challenge or a very intimidating boss. I also really like a lot of the iconography in the game. The whole Blue = Completed, Orange = incomplete motif of the game really helps you out when you're looking to find new things in an area you've already explored. I love the "pads" peppered throughout the game, how they each have different ways of activating them and how figuring that stuff out is usually very exciting and fun. All of these things I've mentioned plus a lot more is what makes Zelda more than just a game for me. Breath of the Wild is a transcendental experience, which isn't a word I use lightly. This is a game that expands my definition of what games can be, that sometimes distilling games right down to their very essence is exactly what you need to do to make a game special. Breath of Wild is a game I couldn't even conceive of until it was out and I was playing it.The very small missteps of the game, like the bad dungeons and uninspired combat do very little to detract from the wholly unique experience that is The Legend of Zelda: Breath of the Wild. Its a game I cannot wait to go back to eventually and also a game I will be thinking about for many years to come.
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