@Vitor: Welcome to the wonderful world of academic research! By choosing not to simply quote Wikipedia, you have already established yourself as a better student than 60% of your peers. Here's my advice:
Option one: Work backwards from your secondary source. If you think it's complete, take the Wikipedia list and work backwards--dig up primary-source information about each game individually (release announcements, interviews, box art scans) which shows that the game used the Unreal engine. Then cite each source individually, for each game. This has the advantage of being reasonably fast, 80-90% accurate, and verifiable. Plus it will make your citations huge which is always a plus. The downside is that you won't know for sure that there weren't more games that simply weren't listed. Depending on how Serious this project is and how important this particular piece of evidence is in supporting your central argument, that might not be a big deal.
Option two: Sniff out primary sources by hand. Search trade mags and press release channels and interviews for "Unreal engine." I'd say do one run through Google, one through Google News, and one through whichever journal database is available through your library (if you really want to be thorough). Again, cite each game individually. This is more of a pain, but I can't imagine this process taking more than 2 hours, and this thread has already been sitting around for 1.5, so...
Option three: Contact Epic and hope that they have a list of games that licensed their engine, that they're willing to show you. If they send you the list rather than just pointing you to one that's already been published, then attach the list as an appendix to your project--refer to your teacher's style guide for help on citing personal correspondences. This has the advantage of being accurate to a bulletproof de jure level, but it leaves you at the mercy of someone else and the odds are low that you'll actually get what you need within the next five days.
Hope that helps!
Log in to comment