Despite having the hardware to pull off VR at home I cannot, in good conscience, buy any of this stuff until a slate of decent software is in place. I'm way stoked about the idea, but I feel like I need another 6 months before responsibly pulling the trigger on any of this. That might change and, if it does, my guess of preference is the Vive.
I don't think I would've enjoyed Her Story even close to as much as I did without taking notes in a real notebook. It was inconvenient, time-consuming, and even problematic at points (my handwriting is so bad I was misreading numbers), but that extra layer of artifice dramatically improved the experience.
Playing Last of Us on Hard helps maintain the feeling of struggle and suspense. For an extra kick, I never upgraded the weapons in ways that would reduce the tension of combat (reducing reload times, increasing magazine sizes).
Games tend to be built with pathways in mind. I find in many (though by no means all) instances, increasing the difficulty keeps me from fudging the mechanics in ways that end up making things less interesting. For what its worth, though, I also take an all-in approach to my games: headphones on, game audio only, as few distractions as I can manage. It seems only fair to the developers that I attempt to enjoy what they created as fully as possible.
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