To me, when I talk about Red Dead Redemption, I talk about my favorite parts. When I talk about Dark Souls, I talk about my favorite experiences.
I don't even disagree with you about Dark Souls being the better game but this is such a nothing statement. If you were to swap the game names there it'd be equally valid (which is to say equally meaningless).
Then let me elaborate: In Red Dead I like the part where you ride into Mexico for the first time. A scene that R* crafted in order to make me feel a certain way. In Dark Souls I invaded a guy with a dumb name like "xXdarkJEDI69Xx". I noticed he was struggling in a particularly hard room in a midpoint in the game. I ended up deciding not to kill him and instead used the ingame gesture system to show him where a short cut was that he was missing. It felt extremely rewarding and a use of the mechanics that I hadn't really considered (no aggro from NPCs when invading.)
I guess my point is that those kinds of personal experiences in DaS held a lot more weight for me rather than the parts that were meticulously crafted by R* for RDR.
Dark Souls, to me and apparently a lot of other people with this hobby, is a fucking video game. One that doesn't only convey a story to the player, but creates stories.
To me, when I talk about Red Dead Redemption, I talk about my favorite parts. When I talk about Dark Souls, I talk about my favorite experiences.
This could go on forever. I like RDR, but I love Dark Souls, and I think some of the themes in it will be (are being) implemented again as everyone scrambles to find "the next big thing" this generation. Red Dead will be known as the stepping stone between GTAIV and V where R* learned how to even further refine their storytelling and mechanics.
Log in to comment