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GioVANNI

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GioVANNI

1318

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@visnes said:

Donations. Why not add donations?

I have no problem buying things that are good. But this just seems weird to me. The standard for those mods - that you pay for - will have to be of such quality that I wouldn't be able to distinguish them from official stuff.

But hey, this is capitalism at its finest. I won't be buying shit. But there are sure to be people who will.

Edit: Kinda shitty of Valve and Bethesda to take 75% of what they sell the mod for though.

Because then Valve wouldn't get a cut of the donation.

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GioVANNI

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#2  Edited By GioVANNI

@hayt said:

After all this talk that actual scene is the softest shit in the world. Point 5 of a second of 8 bit arse and an immediate reveal that no one is being hurt? Yeah far too much for an 18 year old to bear. Meanwhile 15 year olds can go rent Girl with a Dragon tattoo and enjoy an extended rape sequence and an extended revenge rape sequence.

Whatever.

Video games shouldn't have anything in them that tries to convey a message or set a tone because they're obviously toys and not works of art.

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GioVANNI

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GioVANNI

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Hopefully they ignore Jurassic Park II as well.

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GioVANNI

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#5  Edited By GioVANNI

Mass Effect 4 is just going to be another massive disappointment isn't it?

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GioVANNI

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@beb said:

Is the "MOBA-space" really competitive? I know that everyone and their grandma is trying to make a DOTA clone, but are any of them any good / successful (competitive)?

LoL and DOTA2 are at the top - is there anything that could be considered 'third place' or are all these games just fighting over scraps and doomed to die?

Smite seems to be the third place from what I've seen/heard. Heroes of Newerth also still regularly gets 50K players, which is bad relative to Dota and LoL but still good.

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GioVANNI

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I am not a big fan of these runs, if he beat the whoooooole thing in 18 minutes (impossible I know) I'm interested but glitch runs just don't do it for me. I love skill based or running through games normally as fast as they can. Like during this past event I caught myself watching an hour of a Quake 100% speed run and was fascinated, or like the Funkdoc run of the original castlevania and just beat the shit out of it.

Using glitches to your advantage against AI I'm cool with, but a glitch to skip to the end doesn't really interest me.

That's why there are multiple different kinds of runs. This run is just the fastest.

You turn on the system, start the game and the fastest way you can beat the game (that we know of) is this run.

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GioVANNI

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Avatar image for giovanni
GioVANNI

1318

Forum Posts

3

Wiki Points

15

Followers

Reviews: 0

User Lists: 1

Avatar image for giovanni
GioVANNI

1318

Forum Posts

3

Wiki Points

15

Followers

Reviews: 0

User Lists: 1

#10  Edited By GioVANNI

@sravankb said:

If only Giant Bomb had this attitude towards Monster Hunter.

And honestly, I would argue it's actually easier than both those titles. It's far, far less frustrating and easier to get into. The only hard part of that game is understanding a monster's AI and patterns.

Hell, it's far more satisfying as well. When you beat a monster it's because you have not just outsmarted it, but also out-maneuvered it. It has very little of the random traps and other bullshit you find in Dark Souls and Spelunky.

Other than the weighty combat mechanics, there's nothing really in common with these two games and I've never understood why people continue to compare them to each other. It is possible to love one and not the other.