If there's one thing that makes me throw up in my mouth it's when a game gets too easy. Power fantasy makes me sick!
Level scaling is one of many ways to try to deal with that.
Ok, I may have taken a slightly extreme angle on this topic :D, but I hope it makes my feelings clear! And I say this 100% serious: I do not like power fantasy. When I played the Witcher 3, I wanted it to stay brutally hard the entire time through. I want new tools to deal with combat (approach options) as I progress, not tools to make combat easier.
And now, if I've said this once, I've said this a million times:
PLEASE, PLEASE (I am adressing the entire internet here) STOP: looking for binary answers to game design as if there is a Right/Wrong fork for every design decision! You want to talk about what you like/don't & why - GREAT! - but why does every stance have to be about how X should only be built THIS way? Hurts my head.
It is a shitty quick and dirty solution by game designers who can't actually balance their game properly in the first place 9 times out of 10 or are too afraid of either making a game too hard or too easy in a few places for the audience and think that gamers should be coddled and spoon fed everything. Rant over.
I'd like to see you post about devs with more respect.
As with anything, I don't think that level scaling should be thrown out the window wholesale, but I also think that giving everything a set level is way more interesting. Also, as has been mentioned, when everything has a set level, I get the satisfaction of laying waste to an area I once had trouble with. With level scaling, every area becomes either much too easy or way too hard at higher levels. In either of those cases, the player winds up quitting out of boredom or frustration instead of putting the game down because he's finished and satisfied with his time.
I'm repeating myself a little, and I think you agree with this anyway, but - every player will react to this differently. There's not a most-likely scenario here. The potential for all the above to happen is true, but there is also the potential that the player enjoys, for example, how consistently hard everything is, or, the reverse, how easy it may be.
To really talk about level scaling, I think we have to talk in detail about the basic gameplay difficulty approach of the game. The two work together very tightly, and the more I think about games where I liked scaling (The Witcher 3) vs those I did not (FF8) the more I want to say that difficulty, and moreso, the entire set of mechanical options, are really what matters. Scaling is a detail that lives around all that I think, it is not the core reason we are enjoying these games or not.
Log in to comment