I LOVED things about older MMO design, that newer ones dont follow so much. Losing xp on death, corpse runs, huge journeys on foot, explicitly requiring groups to accomplish things, downtime, how dangerous the world was, no party finder, no cross server play etc etc.
I love all these things and are what made MMOs truly a special thing to experiance for me
@efesell: hehe i guess we are on different ends of the spectrum. I would take EverQuest, vanilla WoW, FF11, Dark of of Camelot etc over every new MMO. Their design philosophy speaks FAR more to me
I never played FFXI (why would i, why i had the real deal MMO in EverQuest?) But there is certainly alot that modern MMOs could learn from FF11 and that golden age of MMOs
Painting and playing with miniatures, tend to be either 15mm or 28mm in scale, board games, comic books, netflix, youtube videos associated with wargaming
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