FPS boss fights always look pretty dumb. He's 60 feet tall, why is he putting down a spark that is the key to killing him, why is he opening his chest etc etc etc.
Okay, sure, but why does the giant monster in an action game lean in close so that you can stab him in his head.
At a certain point these questions will destroy all video games.
@goldblaze: Actually, I believe that both Yu and Adachi have the same Japanese voice actors as well. Which makes sense, because Adachi is Yu's foil.
That was certainly not the case with the original game and Japanese voice actors don't seem to change very much during a series so it's probably still different?
I don't like the UI in this game, it's hard to see the notes going toward the other side especially when there's effects and stuff happening with the dancing. And I don't see any options to change anything, even the color might help. I would prefer if the notes all went toward the same spot.
I don't think I'd like everything going to one spot but I definitely think I prefer the sequential notes in the Hatsune Miku games. What's seriously throwing me off is weaving in the scratches between notes and then being able to pick it back up.
I suspect this will clear up after a few songs though.
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