I agree with the central gist of your argument - that just because we call something a game it need not necessarily be fun in the strictest sense of the word. I suppose the term "game" has stuck around because the form comes from place where things really were just games. It's only fairly recently that the medium has matured to a point that the term seems somewhat archaic. The juxtaposition between AC: Odyssey and RDR2 is useful as ostensibly they have a lot in common: 3rd person action games, with sprawling narratives set in vast environments explored on horseback.
But AC:O is very much tuned to be a fun game - and to be clear I think it succeeds - it's a frictionless experience. Whistle for your horse and it spawns just outside of our vision. Jump off a 10-storey high statue? No worries, you're fine. Little numbers fly off every hit to let you know how much damage you've just done.
RDR2 is from a completely different philosophy. Nearly every mechanic and system in the game is there to feed in to the narrative and the sense of immersion. Having to pull trigger twice on single-action revolvers and repeating rifles is purposefully awkward. The ledger is there primarily so you can see that no-one but Arthur is contributing meaningfully to the camp, to foster a sense of weary resentment and responsibility. Having to bond with a horse to increase the radius within which it will come when called and not being able to just summon a new one if it dies could be annoying to some but wonderfully grounds us in that world and makes the bond with our horse much more real. The fact that frankly the distances between everything are about 20% too long is entirely intentional. It's scale to communicate a sense of well...scale. Of isolation. Of our own smallness compared the sheer vastness of the American wilderness.
I think the difference between the two games can be boiled down to simple fact: not once in RDR2 did I get attacked by a flock of Level 45 chickens - because that would be fucking absurd.
Fairly early on I absorbed the message Rockstar were trying to communicate and instead of playing RDR2 like it was intended to be a fun game I started reading it like it was a novel and in that way it's far more successful. For those that purely want to spend their game time being entertained (which is a totally reasonable expectation) I can understand why they might bounce of RDR2. It's an exceptionally strange and brave product that no-one but Rockstar could get away with at this sort of scale. I can't really imagine a scenario where the most anticipated and successful film of the year is painfully slow, elegiac, mournful Western, but they've earned people's trust to the point where they can pull it off. It's certainly not without faults but in it's refusal to compromise it's vision RDR2 has found a place among the very best open worlds of this generation.
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