I still believe that Black Mesa is the greatest remake we've seen so far... maybe the first Resident Evil remake is number one but i'm a bigger fan of Half Life so i'm biased, but it's a big achievement for me because i'm extremely critical of remakes.
I think the main reason narratively why Black Mesa is so successful is because there's not much in the way of story and characters in the original Half Life, the story is told through a few interactions with NPC's and the environment and that's kind of it, but what it did have is recreated and amplified here with utmost respect and care. Storytelling in environmental details has been increased especially in Xen but the complex is not without its own new additions, but non of it gets in the way of the original experience, it's a bit like a remaster/remake in that sense and i think it being on the Source engine is another reason why despite being remade from the ground up it still feels familiar/nostalgic to Half Life fans, remakes aren't usually made on 16 year old engines (i'm counting 2020 as its "release").
As i said i'm hyper critical of remakes, despite most of the story and dialogue being pretty much the same the characters in the RE4 remake are not what i identify as being those characters, not that they did a bad job or anything though i do think some came out worse, Black Mesa completely side steps that issue by not really having to worry about it and there isn't anything that would prevent me recommending it to people over the original, they recreate the whimsy of encountering the various scientists and guards perfectly and the changes they made to levels enhances the narrative.
One last thing about playing remakes instead of the original, i care a lot about gaming technology, when i'm watching a film i don't think too much about how advanced the CGI is or advances in cameras and filming technology, but for me a game is a portal into the time when it was made, what's the state of the lip sync, does it have physics, bump mapping, what are the shadows like, the animations, what engine is it on, are the cutscenes pre rendered and what do they look like, it all tells a story of the game's development at the time it was made and contributes to the experience, yes i'm the guy that watches Digital Foundry's retrospectives. Maybe that's not at all important to the average Joe but if someone was playing Half Life for the first time they might then play Half Life 2, so to play Black Mesa instead they'd be missing out on the gigantic technical advancements in gaming technology between the first and second game, you can just look up pictures i guess but it's not the same as immersing yourself in it for hours, they were both industry defining games when they came out and while you can't go back in time and witness it first hand the next best thing would be to play them as they were.
I'd like to hear other people's thoughts on that, i think video games are art, and you wouldn't go out of your way to view a remake of the Mona Lisa over the original.
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