Excuse my wording, but my only problem with the "difficulty" lies with the placement of a few checkpoints. It ends up being more frustrating than actually challenging, save for the Cultists Tower (holy shit).
While having all the characters with unique abilities was actually pretty awesome. being able to teach most of them spells sold it for me. It's already a lengthy game without the need to grind, but the Espers mechanic pushed me to do that so I can build my own teams. It was fun watching them form up.
However, the big change from a story going from a very well-paced, linear adventure to an open-ended pitstop was kind of overwhelming. Apparently it was pretty much known if you bought the game back then (came with a map showing off both worlds) but playing it in 2018 irked me. After getting a few characters I pretty much used a guide for a bit of it.
This is my second RPG I've ever played through (first one being EarthBound when I was a baby boy), and I gotta say, I'm pretty impressed, save for getting somewhat salty over the second half.
The random encounter rate is still annoying when exploring caves though
@cmblasko
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