I went back and saw all endings, except for the "go out in blaze of glory" with Johnny ending. My instinct went towards Arasaka because I still believed Takemura wasn't dead and he'd factor in. His end felt untimely. As it turns out, there's an ending where he factors in- he replaces Hellman as your driver and delivers you the Mikoshi contract on the space station. I'd mistaken his friendship during our missions as genuine, but ultimately he only had an unwavering devotion to Saburo Arasaka, who is a ghastly human being. I'm happy I was spared this ending to remember Takemura more fondly.
So the Arasaka endings were the first two I saw. Going into Mikoshi sounded awful & repulsive. Refusing it and going back to Earth, unsure of what's next, felt pretty appropriate. My reasoning to go with the Arasaka to begin with ending was I cared too much about Panam to involve her, and I didn't trust that Johnny could execute his plan.
Learning that Yorinobu was basically a somewhat noble anarchist who wanted to dismantle Arasaka from the inside made things click. I had totally misjudged him. I'd thought he was just a thug.
I wanted to get back with Panam after returning but that wasn't possible in this ending, at least explicitly. Maybe back on Earth V could track her down and they'd get back together.
The Panam ending felt a bit bittersweet. I liked riding out into the sunset with her, but I was so hesitant to risk their whole clan on a suicide mission. Mitch implied it might've been for loot on Saul's side, but I think Saul genuinely wanted to help. The nomads were portrayed as very noble people.
The "Johnny gets to live" ending dragged a bit for me. I genuinely saw myself in V and the Johnny epilogue felt like a different game.
The Panam ending had a sweetness to it but also a feeling of very dark guilt. If she wasn't the leader of the Aldecaldos, and V wasn't her partner, they'd definitely refuse his request for help. But they had no choice since Panam was their leader. Although the Aldecaldos do keep reassuring V that she/he's truly family and that they'd do a suicide mission for one of their own, so maybe this earning is deserved.
Also a special shoutout to the Gary the Prophet side quest. I wish that side quest went deeper. I know they definitely wanted to go deeper and have more fun with the conspiracy theory side of this dark future and dabble a bit in Rockstar territory with some goofy missions but probably didn't get there budget wise.
I applaud CDPR's ambition to pull off this production. I felt like 3-4 Call of Duty campaign's worth of incredibly fluid & detailed first person visuals alonside this jigsaw puzzle of an open-world dynamic storyline and immersive-sim style combat sandboxes. However the world felt empty and unpolished and driving always felt horrendous except for the bikes. I had a terrible time every time I accidentally went into the water under the highways. I only drove the bike and hated Claire's dull race quests.
But I still chose to drive my bike around town even into the Badlands almost the entire game. And I finished all side quests, except for Kerry's romantic lead and the Cyberpsychos elimination quest. ~70 hours total.
I loved the game, probably the one that's immersed me the most since Breath of the Wild, in a very different way. I was completely sucked in and only wanted to play this game for almost 10 days. I had vivid dreams walking around the Night City game world. It's so enchanting and intoxicating as a production. Every single significant character you got to spend time with was genuinely well realized and had something real to say- or at least an engaging twist to their story.
I just started a 2nd playthrough in small bits and pieces on Stadia just to see the female V and go for a different combat spec. I know the game's flawed, but I love it.
The developers should feel proud of what they've accomplished. I don't think the console situation is worse than some stuff we've seen this generation. Avengers & Control one to mind where it's basically unplayable on base consoles. But there's hysteria since this game's marketing was overhyped. I think the news cycle will get old.
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