Edit: Actually, everything about this mission is good!
I forgot completely about this mission's music and ended up pausing the episode to go find the track on YT. It's fantastic. The part where the synths make way for the heroic interlude hits hard.
If I could make a gun recommendation, the Javelin Alex picked up on Rannoch this episode is really satisfying. Single shot sniper, high damage and can see through smoke and cover. It's another geth weapon (like the geth SMG Alex is fond of) and it has really good sound design. When you nail something with the Javelin, it feels fantastic.
@lucidquasar Thanks for the clip. Never seen that before, haha.
I've never fought Laurence, but he seems very Amelia-like. Based on that, I'd say this is probably a real get-in-that-ass fight. And Jan, thanks for continuing this series!
The banshees are probably the hardest common enemy in the game IMO. Every encounter with them is nerve-racking on higher difficulties and the visual and audio design of them makes them feel like they're an enemy out of a horror game. It's like someone from Bioware infiltrated Visceral and stole the assets from a Dead Space game.
I don't remember exactly how 'not having Samara' impacts this mission. I think it's similar enough but without the Paragon decision at the end and you don't get the Samara War Asset. I know that not saving Morinth isn't a big deal and doesn't affect this mission at all. If you save Morinth, then one of the later banshees you fight will have the name 'Morinth' above her health bar. It's kind of an anti-climactic way to find one of your squadmates, but getting her in the first place requires having a pretty high paragon/renegade in ME2 that it's almost like she's a secret character anyway.
I know I shouldn't be surprised, seeing as how Jan's a badass at this game, but I thought this boss would take longer. I haven't even beaten this boss. I banged my head against it until I decided, "fuck it, I'm just going to beat the game now." And here Jan is beating him in 3 tries.
Cool second form though. I hate how flaily he is in form 1; I could never read one flail from another with him. Sword phase seems to at least have wind-ups and better tells. And the music really scales up as well.
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