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BeardyDuck

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BeardyDuck

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My 2 cents, this game should have been free. I already think that games with microtransactions (the kind that effect the game, add features, and/or are clearly worked into the imbalance of the in-game economy in some way) should be 100% free to start, but in this case, this game is pretty much the textbook example of a shitty free to play exploitation of a franchise (i.e. Call of Duty Online, or that terrible Resident Evil: Umbrella Wars shooter or whatever it was called.)

Except none of the microtransactions are anything you listed.

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BeardyDuck

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You'll craft weapons to fight them, the most effective of which is a simple spear-type weapon that lets you thrust damage into the zombies from a slightly safer distance than most of the other options. As you play, guns and bows also become an option, but the upkeep on ammo crafting and limited inventory space for bullets and arrows make guns and bows special-use items, best saved for when enemy numbers swell beyond your control.

I guess Jeff also fell into the noobtrap of "stand behind fence and poke" because it's not really the best strategy, in fact it's the worst one once they start throwing other enemy types at you. By the time you hit the middle of the game you're also swimming in materials for bullets. Also bows are THE best weapons in the game since you can pick the arrows back up.

But you'll also start recruiting other survivors into your base, which then requires you to supply food, water, and medical supplies directly to the base, so your team can stay up and functioning. It's a system that adds some needed complexity to the game, since without any base-building the game would feel even more pointless, but keeping everything up and running creates a lot of busy work, such as moving water from one inventory closet to another so that it can be "mutualized" for use by your group

Your farms and tanks generates food and water that goes directly into your team's stash. You don't have to mutualize anything.

The entire post-game is built around this base and finding survivors, making you wonder if the developers of this game thought that stuff would be fun? It isn't.

The same mechanic that was in MGSV and Peace Walker?

On top of all this, the game layers on some microtransactions. Want an additional character slot? That's 1000 "SV coins," which is around $10 in Actual Money. Want to speed up this lame, long timer between the zombie attack waves that comprise the bulk of what I'd probably call "endgame content?" Drop some cash. Want some emotes for the co-op mode that isn't much fun in the first place? They'll sell 'em to ya, no problem.

A character slot that means nothing because you can do everything on a single character. Base digs do not comprise the bulk of endgame content. Emotes can be collected through collectible boxes in the world.

It's honestly a real shame that Jeff hits the same low hanging fruit that several Youtubers have. The game has real issues, but none of these are it.

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BeardyDuck

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I played Nier and got the first ending, enjoyed my time and wanted to know more about that world but not enough that I was going to replay the exact same game again with a weaker, less interesting character w/ a bad hacking mini game. I'm sure there's gold at the end of that shit rainbow but someone else can enjoy that prize. I really enjoyed your LP of Yakuza 0 and can't wait to see more content from Beast Glad you found things that stirred some passion in you Alex. I suffer from pretty severe depression throughout most of my life and we have to hang on to the few things we do find

You're missing out on more than half the story if you stopped at Ending A.

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BeardyDuck

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You got SWERY to make a list for GB? wow! I guess I've only been here a year, but that's still incredible! Hob, Tacoma and Dream Daddy are all amazing choices!

Go back through guest lists from previous years.

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BeardyDuck

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@delitist said:

Is Nier: Automata not as much an AAA game as Persona 5? Still, love your list and the way you laid things out man. Thanks!

It was given a AA budget, not a AAA one.

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BeardyDuck

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@murdoc_ said:

Really that card system is why people are pissed? It looked exactly like every other modern game.

And a 2 second cool down for an upgrade doesn't seem worth it, which is lame, but also so minimal why would anyone think that would give you a big advantage in mp.

Because a lot of the cards just straight up increase damage. That's the definition of P2W.

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BeardyDuck

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THE RETURN OF BEN'S LENS

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BeardyDuck

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Edited By BeardyDuck

Your EDF 4.1 entry is wrong.

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BeardyDuck

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Am I alone in thinking Quake just kind of looks like a mess? I'm in my mid-20s so maybe I just don't have the nostalgia, but it seems like you just shoot a gun for 3 seconds, then you get shot and respawn.

That's because he's playing in an 8 player FFA server on very small maps.

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Edited By BeardyDuck

Man it bums me out Jeff hates EDF. It's a fun campy, B-movie kaiju video game with a Starship Troopers aesthetic.

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