So, I have beaten the game and did a lot of side-content and some side missions. About 40 hours worth of playing. I was playing on Very Hard mode.
tl;dr : Combat feels fun. Open world feels like an afterthought. Story/Side missions are engaging and interesting, with decent acting and plots. Character building is difficult to extract the fun out of, but you can. If I didn't get this game as a gift I would have skipped it until everything was fixed.
PC with a i5-6600k and a GTX 1080, performance was *acceptable* but I have a pretty high tolerance for slowdown. Bugs were there, but mostly graphical.
For anyone curious (you're not but whatever) I ended up with a Body 20 / Technical Ability 18 with 3 in hacking and 5-8 in everything else. I almost always do a stealth/hacking character in other games, so I thought to mix it up and do something different. My playstyle was pretty much forced to sneak/stealth at the start because I didn't have a good gun however it finally evolved to crafting a million grenades and chucking them everywhere until everything died. When that didn't work I would 1-shot everything with a Grad sniper rifle. Any time I encountered a boss, I would punch/baseball bat them to death. Honestly I had a good bit of fun with the combat, I might try a lower difficulty in another run of the game just because Very Hard you get killed in 3-4 hits with 20 Body and the best armor/health cybernetics.
I don't really want to spoil anything, but while I find the gigs to be fun in a mindless "do all these checkboxes" way with some of them having interesting vignettes, this game probably would have been better if it was just a menu instead of an open world. The character stuff in the game with the side-missions and the mission structure within them is varied enough to be interesting, but unless you're hand-crafting NPCs like in a Bethesda game, the open world is just lifeless to me.
People don't like Mankind Divided for various reasons, but I think they had a good idea with just having a single city block. Imagine if the developers didn't need to create a big open world, but instead could have packed it into a single district?
The one thing I hope Ubisoft takes note of in this game is that you can refuse to drink alcohol. I know it's a small thing, but the fact that you can do it makes me happy that it's an option. I am sick of games forcing that on my characters.
Log in to comment