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BahbBarker

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BahbBarker

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#1  Edited By BahbBarker

If you pick up that gun make sure you use the opposite of whatever you want. After 50 kills with the gun it will swap to the other mode permanently.

Also the references are Family Guy level of subtle. They suck and I wish they were either more subtle or not even in there.

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BahbBarker

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i5-6600k and a GTX 1080. The game runs fine.

Grain of salt, but there's a reddit post about how the config file is wrong and you may want to look at it to get better performance:

https://www.reddit.com/r/cyberpunkgame/comments/kccabx/hey_cd_projekt_red_i_think_you_shipped_the_wrong/

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BahbBarker

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#3  Edited By BahbBarker

@colourful_hippie:

Absolutely none. Even if you just wanted to fight the cops it's basically impossible to do so because they teleport right onto you and, at least on Very Hard, kill you in 3 shots.

The open world looks nice on the surface, but there's really nothing to do other than look at it.

Everything else is tied up in the Gig system where a fixer will tell you about a (!) on the map and you can go do that short quest.

EDIT: Actually, there's a system with helping the cops I forget is in here. It's a "go here and kill dudes." thing. There's even less depth to these than the gig missions.

@demonsoul:

Depending on your perk loadout, pistols can do something like 30k damage a shot, my baseball bat with no perks was still doing about 4k damage swinging it around. Early game on the harder difficulties is all about snapping necks until you get to the later game and have some toys.

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BahbBarker

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#4  Edited By BahbBarker

So, I have beaten the game and did a lot of side-content and some side missions. About 40 hours worth of playing. I was playing on Very Hard mode.

tl;dr : Combat feels fun. Open world feels like an afterthought. Story/Side missions are engaging and interesting, with decent acting and plots. Character building is difficult to extract the fun out of, but you can. If I didn't get this game as a gift I would have skipped it until everything was fixed.

PC with a i5-6600k and a GTX 1080, performance was *acceptable* but I have a pretty high tolerance for slowdown. Bugs were there, but mostly graphical.

For anyone curious (you're not but whatever) I ended up with a Body 20 / Technical Ability 18 with 3 in hacking and 5-8 in everything else. I almost always do a stealth/hacking character in other games, so I thought to mix it up and do something different. My playstyle was pretty much forced to sneak/stealth at the start because I didn't have a good gun however it finally evolved to crafting a million grenades and chucking them everywhere until everything died. When that didn't work I would 1-shot everything with a Grad sniper rifle. Any time I encountered a boss, I would punch/baseball bat them to death. Honestly I had a good bit of fun with the combat, I might try a lower difficulty in another run of the game just because Very Hard you get killed in 3-4 hits with 20 Body and the best armor/health cybernetics.

I don't really want to spoil anything, but while I find the gigs to be fun in a mindless "do all these checkboxes" way with some of them having interesting vignettes, this game probably would have been better if it was just a menu instead of an open world. The character stuff in the game with the side-missions and the mission structure within them is varied enough to be interesting, but unless you're hand-crafting NPCs like in a Bethesda game, the open world is just lifeless to me.

People don't like Mankind Divided for various reasons, but I think they had a good idea with just having a single city block. Imagine if the developers didn't need to create a big open world, but instead could have packed it into a single district?

The one thing I hope Ubisoft takes note of in this game is that you can refuse to drink alcohol. I know it's a small thing, but the fact that you can do it makes me happy that it's an option. I am sick of games forcing that on my characters.