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ATastySlurpee

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ATastySlurpee

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But honestly, I think people had unrealistic expectations of the show. Sure its had its issues, but literally every show ever has some sort of problem and almost every show ends with a disappointing whimper. When they announced only 13 episodes, I feel like if you didn't pull back your own expectations thats on you. There was no way to wrap up everything in nice bow and continue at the pace they were going at. They had to finish the show and only had 13 episodes to wrap up all these story-line that, if were being honest, half were drug along. Sure, they've should at least went with 20 in stead of 13, but they didn't. Sure I wish we were getting 3-4 more seasons, but I'm also glad were getting conclusions. GRRM is partly to blame here. He should've finished the books. But book readers should prepare themselves accordingly because this is the only end your going to get. That last book is never getting finished (at least by GRRM anyways & to be fair, he doesn't have to nor does he 'owe it to fans' to finish it either)

Passion is great and having different opinions on it are also great, but at the end of the day, Its a great TV show with a few hiccups, not some blight on humanity like some people are acting. Imagine the internet using all this vitriol and negative passion towards this TV show and instead actually using it towards real life issues. One can dream.

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ATastySlurpee

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@barrock said:

I hope more people go the God of War route with a smaller but more detailed environment with a manageable number of side activities.

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Ramsey said it best: "If you think this has a happy ending, you haven't been paying attention"

@acharlie1377: Agree 100%

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ATastySlurpee

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#4  Edited By ATastySlurpee

@someoneproud said:

@atastyslurpee: Haven't really seen that here, dunno if that's where you were aiming that but for my part I've enjoyed the shit out of the show throughout. My post before was focused mostly on the few negatives but I enjoy the vast majority of what the show does, just not everything. The story plotting/pacing has been all over the place for a while now imo but that's pretty much my only complaint, I still very much enjoy watching the show and I'm excited to see what happens next.

I did see some comments on other sites that were basically just bragging about not watching the show like that makes them more interesting somehow, if that's the sort of stuff you were referring to then sorry to jump the gun on this.

No, mostly just the internet as a whole. Its been good here. Jason Schrier and his friends on Twitter had some smarmy ass comments about how they hated it so much. Like he ( & others) get no enjoyment from the show and my question is why do those people still watch it? I stopped watching The Walking Dead after season 3 because i didn't find it interesting nor worth my time anymore... its not hard. I didn't tweet about it and I dont shit on ppl who still do. There is too much entertainment to waste your time watching something you dont enjoy.

The show is what it is now. Again, people can have issues, things they don't like. Thats natural. But to just flat out hate a show and to continue watching it, just so you can shit on how 'bad' you think it is, seems like a gigantic pretentious waste of time, but this is the internet after all.

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ATastySlurpee

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#5  Edited By ATastySlurpee

My only real complaint last night was the death toll wasn’t very high for named characters.. Needed more named characters to die. Biggest battle in Westeros and no real deaths of substance, but I loved it still. I realized after last season and even a little before that, that things were going to change from a story perspective. They sortve painted themselves in a corner and there was no way to get out cleanly. I appreciate the show for what it is and was and I stop expecting these super intricate plot lines after season 5/6. If they followed the pace of the first few seasons, we’d be 15 seasons deep before we got to this point. Don't get me wrong, I was ok with that too, but ultimately, that’s not what we are getting. There are ppl who hated last weeks episode and also hated last nights and I kinda wonder why ppl are even watching it? Last night was fun, even if much tamer than we all thought. I think, within the confines of what they had left, it was pretty good. Battle of the Bastards was a better battle, but last night was still fun. It involved tension and fear and excitement. Things 90% if TV shows can’t do. I think the show runner have gotten a little complacent and burnt out and reserved in much of the aspects of what made the show so damn good the first 4 seasons, but they also don’t have the books to pull from anymore I guess it’s ultimately good they are done after this season. I’ve enjoyed the whole ride. I think there are more deaths coming and wouldn’t that be even more Game of Thrones-ians to have survived this fucking epic battle against 'Death' to then lose to an ultimately inferior enemy. Such a cruel dagger to the heart.

Contrarians bother me to no end (but this is the internet) Like you can have issues and stuff with the show and episodes, that is fine. Gives you stuff to talk about but to just vehemently talk about how much you hate it? Who cares. Good for you. What are you trying to accomplish by letting everyone know you hate something most everyone else loves? If you think yourself so much more sophisticated and smarter than everyone, go write and create your own fucking show.

TL;DR. The show is great.

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@boozak said:

At least none of the shit from the krypt is mandatory to unlock characters and other usefull stuff. (from what I can tell, havent played it) I'm playing Trials Rising at the moment and that game could have been great but the pacing turned it into a damn slog. I feel like like half of the reason they shoved ghosts into the game is so you get all these dipshits with their emotes and costumes in your face to try and incentivise you to spend money on lootboxes and thats the reason they want to keep you playing for as long as possible, to break you.

Anyway, I realize I veered off-topic it's just this topic reminded me of it, and my reaction might shed light on why people who havent played the game might complain about it. These practises of grinding at the expense of fun are seeping into more and more games and yes, grinding has been around for awhile. I ground PVP in (vanilla) WoW to get a full epic set of armour and then I ground resources in burning crusade to craft another full epic set. (I wasnt very lucky when it came to loot drops in raids and we didnt have DKP) It's a waste of time, not in the way playing games generally could be considered a waste of time, as in I wasnt having fun, but it's addictive and companies exploit that and for whatever reason people still to this day defend it.

I will say (to loop this back around to MK11) if it's just costumes and emotes, who gives a shit, I felt the same way about DOA6. If the fighting is good in a damn fighting game (and the online isnt too laggy) then thats enough. For me at least.

That part, is in fact , great.

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@immortalsaiyan said:

this game seems like a mess. Why the fuck does a mortal Kombat game need to have 4 different currency to unlock various shit? Way to make your unlocks a huge chore and ruin the potential your Krypt mode had. I hope it was worth it, NRS.

TBF having a bunch of different currencies has been around since the krypt was introduced on the ps2 era games. Its just now you have groups who are hypersensitive to any lootbox style progression.

Its good that we have people trying to keep companies in line but also there is so much noise for any of this kinda thing sometimes it feels like its hard to get the truth imo

Good point. In my point above yours as well, in game grind and random drops isnt new. It a very old concept that been around for decades. On the flip side. If MK11 didn't have any of these unlockables or tower modes and was just arcade ladder and online, people would complain it didnt have any unlockables and lacked content. People want everything immediately but also want unlockables/reasons to keep playing. Its hard to win in 2019.

If nothing else, NRS will fix the drop rate/amount you get and they will tweak the Towers of Time. But can they repair the damage with the casual consumer. I'm in for the long haul, most people are not.

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#8  Edited By ATastySlurpee

I posted this in another thread, but I'll also post it here.

Its 2019 and ppl need something to complain about. This concept has been around since the early 90s with 'random weapon/item' drops in CRPGs. In game grind IS NOT A NEW CONCEPT. Its just been updated, for better or worse. The grind and Krypt isn't the issue in this game. The Towers of Time is INSANELY hard, like unfair and borderline unplayable. The MKX/Injustice 2 'living' towers were actually perfect. The way they are designed in MK11 discourages skill and wants you to rely on 'konsumables'. Also, the game has too many 'kurrencies' (Injustice 2 did too). NR/WB have convoluted the economy more than it needed to be. If your koming to MK11 strictly for the story and online fighting, none of it matters. The problem is if your more a single player fighting game person (like me, I mean I got every character in Injustice 2 to over level 20), you may bounce quick or break some controllers in the process, which is the exact opposite of what NRS wanted. I'm all for a good challenge. I am not up for something that is designed poorly and meant to frustrate me. I'm a pretty die hard MK fan (& NRS) and I would describe my skill as 'average' maybe 'above average' with certain 'kharacters' and I absolutely can't beat some of the kharacter specific towers. For example, There is one where you have to fight Kung Lao and Liu Kang with rockets that hit you about every 8-10 secs, the kharacter that isnt on screen is regen health. 3/4 of my life bar was literally gone within 15 secs of the match. This happened more than once

Now all that being said, a patch is koming by the end of the week that will tweak the Towers of Time. Ed Boon is not happy, just look at his Twitter and the Kombat Kast crew looked visibly tired and shook yesterday, as if they had been getting chewed out for the last 12 hours. But NRS will get this whole thing balanced. Trust me. The issue is the first impression often turn A LOT of people away and in the age of outrage, its going to take A LOT of hard work and goodwill to convince people its fixed. NRS wants buyers to keep playing for the next year. I would be surprised if MK11 doesnt have the biggest dropoff of all their releases, which will cause even more problems for future games. I honestly think alot of these issues came from WB and NRS did the best the could with what WB was asking, meaning I genuinely think WB wanted loot boxes and NRS designed it to appease WB but also not screw the konsumer. One of the BAD parts of the the gaming industry rears it head yet again. Sigh

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#9  Edited By ATastySlurpee

@jonny_anonymous said:

I'm not saying the loot grind in the game is good but I feel like some people who wouldn't even touch that stuff normally are complaining about it. If you are planning to buy this game and are only interested in the story mode, arcade mode, AI vs AI battle and online competitive then none of that loot stuff will ever be a problem.

Its 2019 and ppl need something to complain about. This concept has been around since the early 90s with 'random weapon/item' drops in CRPGs. In game grind IS NOT A NEW CONCEPT. Its just been updated, for better or worse The grind and Krypt isnt the issue in this game. The Towers of Time is INSANELY hard, like unfair and borderline unplayable. The MKX/Injustice 2 'living' towers were actually perfect. The way they are designed in MK11, discourages skill and wants you to rely on 'konsumables'. Also, the game has too many 'kurrencies' (Injustice 2 did too). NR/WB has convoluted the economy more than it needed to be. If your koming to MK11 strictly for the story and online fighting, none of it matters. The problem is if your more a single player fighting game person (like me, I mean I got every character in Injustice 2 to over level 20), you may bounce quick or break some controllers in the process, which is the exact opposite of what NRS wanted. I'm all for a good challenge. I am not up for something that is designed poorly and meant to frustrate me. I'm a pretty die hard MK fan (& NRS) and I would describe my skill as 'average' maybe 'above average' with certain 'kharacters' and I absolutely can't beat some of the kharacter specific towers. For example, There is one where you have to fight Kung Lao and Liu Kang with rockets that hit you about every 8-10 secs, the kharacter that isnt on screen is regen health. 3/4 of my life bar was literally gone within 15 secs of the match. This happened more than once

Now all that being said, a patch is koming by the end of the week that will tweak the Towers of Time. Ed Boon is not happy, just look at his Twitter and the Kombat Kast crew looked visibly tired and shook yesterday, as if they had been getting chewed out for the last 12 hours. But NRS will get this whole thing balanced. Trust me. The issue is the first impression often turn A LOT of people away and in the age of outrage, its going to take A LOT of hard work and goodwill to convince people its fixed. NRS wants buyers to keep playing for the next year. I wouldnt be surprised if MK11 actually has the biggest dropoff of all their releases, which will cause even more problems for future games. I honestly think alot of these issues came from WB and NRS did the best the could with what WB was asking, meaning I genuinely think WB wanted loot boxes and NRS designed it to appease WB but also not screw the konsumer. One of the BAD part of the the gaming industry rears it head yet again. Sigh