I really like the addition and am also really glad it was added after I started a timed campaign.
I picked this up last week thanks to positive word of mouth from Rob Zacny and Austin Walker, plus Vinny's Quick Look with Rorie and follow-up stream. I loved it from the start, but admit the timer added a another obstacle or stressor, but I came to appreciate it very quickly. If I could just go out to the yard and very slowly and carefully dismantle a ship with near perfect cuts and taking my time, I don't think the campaign would feel as "gamey" as it does. The almost Herculean struggle to erase your debt wouldn't have the same kind of pressure since you wouldn't face multiple rounds of daily fees trying to complete work orders. Every shift in this mode is a slow-motion plate spinning act: what can I get from the ship's outside, what resources are inside in terms of O2, thruster fuel, or repair kits? What can I get done in 15 minutes to most efficiently use my time and set me up for the next shift? That's where I find the challenge in Hardspace: Shipbreaker.
At the same time, as soon as I saw the details on this update I literally said out loud at my desk to no one: "oh fuck yes!" I want to be clear, I don't think playing this new mode is in any way lesser than the original campaign, it's just different, and I know there are going to be times I want to just take a ship apart slowly and methodically without those added pressures. I am super glad both modes exist.
Now if I could just figure out why I didn't get credit for salvaging "fuel" when I sent those tanks to the barge...
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