GOTY 2012
Well well, another year of video gaming behind us. Some high profile misses this year, but a number of nice surprises, too. First, a word about a few games that did not make this list:
Pretty disappointing compared to previous Halo games. Spartan Ops is pretty uninteresting; it would work better if the gameplay was more imaginative and the number of enemies scaled a little bit to the number of people playing. The UI is nowhere near as responsive and intuitive as Reach's. The two-tier unlock system is kind of silly. They really missed a lot of potential in the campaign by reverting to status quo after a couple of missions. Team slayer has been completely ruined by the changes they made to multiplayer. Every single game is a blowout one way or the other, based on which team can start chaining together ordinance drops first. Not fun. However, I did enjoy playing through the campaign, and some of the other mutltiplayer modes aren't quite as broken. I had a decent time with Halo 4, but considering how much I liked Halo 3 and Reach, kind of disappointing that it doesn't even make this list.
I tried to play this game when I got the first two episodes for free through Playstation Plus. I wanted to like what they were doing but I only ended up making it through about the first half of the first episode. The thing that really killed it for me was how contrived a lot of things seemed. Instead of being drawn in by the narrative, every time the game presents you with a particularly bad scenario, all I could picture is some game designer sitting next to me going "Ooohhh, doesn't this really suck?! Are you noticing how bad this all is?!" I never could buy into the world because of course that didn't go well, the people who made this game had decreed it be so. Which is kind of weird, because I actually really liked it when Dragon Age II pulled the same kind of stunt. This probably isn't the game's fault, I'm probably just a crazy person.
By far the biggest disappointment this year. It just was not as good as the previous two in almost every way.The quarian mission was just about the only bright spot in the game, and even that had a stupid, stupid boss fight at the end. The way Shepard goes around wrapping up every major plot thread is way too convenient to be believable. The banshee is not fun to fight. There aren't really any new meaningful character moments. The attempts to "humanize Shepard are terrible (and completely contradict who my Shepard has become over these three games). And that ending... Let me make one thing clear, non-standard endings are completely fine, if you earn them. Mass Effect 3 does not earn its ending.