Was Rogue Legacy really known for its platforming ? Been a while since I played it, but from what I remember it was more of a light action-RPG about becoming stronger over time and beating harder and harder monsters and bosses. Sure, there was some platforming in there as well, but it wasn't really the focus, was it ?
@stuntaneous: There's a lot of artistic choices in PoE that makes it look way worse than it technically is. Stuff like the landscape and monsters generally having fairly flat color design while effects are very sharp. You also have a lot of UI elements that cut hard, adding to the clashing design. And then there's the animations which tends to be on the snappier side compared to most aRPGs, almost to the point of making them look like flashes of sprites rather than fully animated actions.
Basically, it comes down to the good old "style" thing. And while it certainly works for some people PoE breaks with a lot of traditions for how you design games like this, without really establishing a unique or fresh alternate take.
@sweetz: As far as I can tell you cannot sheath your left hand. There are some tools that are less intrusive than others though, and you get sorta used to it after a while.
Looks really promising. Cut a lot of the fat added in the second and brought back some of the good stuff from the first. There was a simplistic purity to the first game though, and like the second it stills seems to struggle a bit with finding the right ways to enhance that experience.
From what I understand there are no combat or recurring mini-game mechanics in this game, right ? It's just all conversations and figuring out how to progress through the story, very much akin to a PnC adventure ?
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