Impressive VGM By Year: 1989
Valkyrie no Densetsu (ARC, YM2151/OPM w/ C140)
Burning Force (ARC, YM2151 w/ C140) & X68K* (upload fan stuff)
Winning Run Suzuka Grand Prix (ARC, YM2151 w/ C140, sample heavy)- find hq
Dirt Fox (ARC, YM2151 w/ C140)
Knight Arms (X68K, YM2151)(*upload fan stuff)
Probably the best pure YM2151 OST up until the mid '90s as well asYamanaka'sbest FM synth work, Knight Arms features a mix of synth rock/prog, metal and jazz-tinted disco/dance. There's great use of stereo, echo, chorus and modulation effects here, some rather unique and expressive lead instruments, double channel basslines (Stage 2, Last Boss), as well as virtuosic soloing in many tracks. The only real minus is the somewhat weak FM percussion (there are good fan versions of some tracks with added sampled drums out there that I might upload at some point).
Gradius III (ARC, YM2151 w/ K007232)
Turbo Out Run (ARC, YM2151 w/ SegaPCM)
Racing Hero (ARC, YM2151 w/ SegaPCM)
Starship Rendezvous (X68K, YM2151)
Castlevania III/Akumajou Densetsu (FC/NES, VRC6),Alternate
By now we knew that the Amiga was great at producing synth pop music and... chopped up avant-garde sci-fi electro (Captain Blood), but attempts at a more acoustic sound had been pretty lacking overall. Shadow of the Beast defied expectations with its intimate and haunting soundscapes made up mostly of of lonely flutes, breathy voices and tribal sounding percussion. And since this was back in the 80s, when the soundtrack suddenly veered into more of a funk pop sound it wasn't nearly as jarring as it might seem now. Two nitpicks I have against it on a technical level though is that the sample quality is a bit inconsistent and that there aren't enough parts (one exception being the game over tune) where it seems like you're listening to more than 4 channels of audio.
Revenge of Shinobi (MD/GEN (YM2612 w/ SN76489))
Koshiro sets a new standard for consoles here and uses the chip almost to its fullest right away with sampled drums, PSG harmony, echo and chorus effects (also single instrument/voice chorus), single channel FM chords, phaser effects, and a nice variety of timbres. Stylistically it's a blend of contemporary funk and rock with traditional japanese music, also incorporating some dance/breakbeat in "Ninja Step" which is a hint at what's next for Koshiro and some other 90s composers. My one nitpick is that the drums are kind of muffled sounding.
Notable as an early example of portraying not just a scene or environment's mood but a specific game character's personality via the music (thanks to ewmailing).
Nighthunter (C64, unreleased, sample heavy)
Aspar GP Master (PC Speaker PWM)
While not the first, I consider this to be the best use of the technique up to that point and until Pinball Fantasies in 1992, with a sound quality that rivals some other sample-based music of the time. Again though, no music is used in-game and you're stuck with the regular single channel square wave there.
38 Man Kilo no Kokuu (X68K, YM2151)
Myth: History in the Making (C64)
Star Cruiser (X68K, YM2151)(upload fan stuff)
It didn't take that long until we saw a game featuring solid sampled drums for this system, and it turns out everything else about the sound design here is pretty great too (check out the eerie synth voice in 1st Boss for example), except for the lack of stereo effects and the occasional weird lead sound. Shubibinman from the same year is of similar quality, plus it does have some stereo effects.
Cal.50/Caliber Fifty (ARC, Seta X1-010)
Might seem like an odd placement, but in a way the C64-like sound design here is interesting in that it resembles the nostalgic wave of games with "fakebit" music and sfx that started appearing in the '00s like Cave Story. It can be seen as part of the first throwback/revival wave of game OSTs along with Hybrid, Battle Squadron, Turrican (1990) and a few others.
Captain Blood (A2GS)(mono, emulation?) - find hq?
Test Drive II: The Duel (A2GS)- find hq
Stormlord (ST, some samples only tracks?),PSG track
Teenage Mutant Ninja Turtles/TMNT (ARC, YM2151)- Streamed title track (mono)
Meta Fox (ARC, Seta X1-010, mono)(some vocal tracks) - re-find full rip
Teenage Mutant Ninja Turtles/TMNT (NES)
Cyber Armor Wer Dragon/Armored Beast WerDragon (PC-88, OPNA),Alternate
Space Harrier (A2GS, unreleased, different)
M.I.A./Missing In Action (ARC, YM2151)
Colonel's Bequest/Laura Bow (PC, MT-32)
Ghouls 'n Ghosts (C64),Full OST
Besides some rather organic sounding instrumentation (flute, bell, acoustic bass) and great overall use of effects, this one's main theme is notable for including a chip generated weather effect simulation (rain and distant thunder) as intro as well as simulated screams during the track. While some tracks are completely different to the arcade version, they fit the game rather well overall (well, except for the groovy solo in level 1).
Gekitotsu Pennant Race 2/Baseball 2: Pennant Race (MSX SCC)
Quest For Glory (PC, MT-32) & VGA Remake
S.P.Y.: Special Project Y (ARC, YM3812/OPL2)
Castlevania: The Adventure (GB)
Nemesis/Gradius (MSX SCC+ w/ AY-3-8910)
TwinBee (MSX SCC+ w/ AY-3-8910)
Xak: The Art of Visual Stage (MSX FM w/ AY-3-8910)
Stormlord (C64)(sample heavy)
Final Fantasy (MSX FM w/ AY-3-8910)(bass added?)
I've commented on how limited the OPLL is before. Add an AY-3 chip however (and Uematsu), and it sounds quite nice. Almost like MD music. The compositions are otherwise the same as in the NES game from 1987.
Budokan: The Martial Spirit (PC, MT-32)
Leisure Suit Larry 3 (PC, MT-32)
Ys III: Wanderers from Ys (PC-88, OPN)
Sunsofttook a different approach hereby incorporating five bass samples and letting the triangle and noise channels handle percussion, which sounded great overall (and even better in later games with better bass samples). Besides that, all the tracker effects you would expect were used and some tracks had orchestral hit samples instead. Pretty cool considering it's also a fairly complex game for the time. The one thing that doesn't quite work is that the samples sound kinda bad at certain pitches in some tracks.
Bloody Wolf (PCE, US & JP),Bloody Wolf (ARC, HuC6280)(1988?, OPN used for coin sfx only)
Mugen Senshi Valis II (X68K, YM2151)
World Grand Prix (ARC, YM2610B)
While there's only one "proper" track here, the OST is notable for its great drum and synth chord samples, as well as decent guitar samples on this chip. The FM synth work is pretty solid too; only the synth guitar is a bit thin and grating (Run Wild, etc.) and some backing harmonies are kinda dry and twangy.
Wanderers from Super Scheme (PC-88, OPNA)
Fire Hawk: Thexder the Second Contact (PC-88, OPNA)
Fantasy Zone (X68K, YM2151)(one or more new tracks)
Dan Dare 3 (ST, some samples only tracks?)
Top Gun: The Second Mission (NES)
Super Hydlide (MD)(added reverb?)
Metal Sight (X68K, MT-32)(mono?)
Mother/Earthbound Beginnings (NES)
Indy 500/Indianapolis 500 (PC, MT-32)
2400 A.D. (C64, unreleased)- 1988 or 1989
Famicom Tantei Club II: Ushiro ni Tatsu Shoujo (Famicom Disk System/FDS)
Super Hang-On (X68K, MT-32)- find hq
Rolling Thunder (FC/NES, N163)- 1988?
Flappy 2: The resurrection of Blue Star (X68K, YM2151)
Batman/Batman: The Movie (C64)
Michael Jackson's Moonwalker (ARC, 2x YM3438)
Grand Prix Circuit (A2GS)- mono
Wonder Boy III: Dragon's Trap (SMS PSG)
Kyukyoku Tiger/Twin Cobra (PCE)
Undead Line/Undeadline (MSX FM)
Special Criminal Investigation/SCI (ARC, YM2610B)
Moto Roader (PCE)(in-game)
688 Attack Sub (Tandy 1000, SN76489 w/ partial PWM?)
After Burner (US ver.)(C64, samples)
Xenocide (A2GS)- find hq?
Final Fantasy Legend/SaGa (GB)
Where in the World is Carmen Sandiego? (A2GS)(short loop) - find hq
Al Unser Jr. Turbo Racing (NES)
Astaroth: The Angel of Death (AMI)
Super Cooks (MSX FM)- upload
Racer Mini Yonku: Japan Cup (NES)
Deathtrack (PC, MT-32),In-game alternate(windows midi? glitchy drums when emulating this game)
Shadow Dancer (ARC, 2x YM3438)(some added stereo?)
King's Quest IV (A2GS)- find hq
Psychic Detective Series Vol. 2: Memories (FMT FM (YM2612+Rico RF5c68))
Wonder Boy III: Dragon's Trap (SMS FM)
Tecmo Baseball (NES)(in-game) - find hq
Gaudi: Barcelona no Kaze (MSX FM w/ AY-3-8910)
Gaudi: Barcelona no Kaze (PC-88, OPNA),Ending
Copy Killers (A2GS)(in-game) - find title music?
1941: Counter Attack (PCE SGX)- 1991?