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AgentZigzag

Whoops... careful what you pre-order. You might forget and it just turns up. #sorry #notsorry #AKIRA #35anniversary… https://t.co/P3jJFQTqk3

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Tokyo Dev Cycle - (1) I had an idea for a video game

In April 2017 an idea for a game popped into my head. A snippet of gameplay, of a motorcycle in a dark, menacing city, trailing light behind it as it slid around a corner and accelerated down a street lined with blurring neon signs, came fully formed into my brain.

Having no experience of making games I wasn't really sure what to do with this information. On the one hand you hear all the time that making games is notoriously hard, takes a huge investment of time and money and requiring a large and diverse set of skills. My first thought was that maybe the way to approach it was to try and create some promotional materials and see about raising some money.

A little Photoshop work later and I had this first image:

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and a title: Tokyo Light Cycle...

That was it to start with. A title, a picture, two seconds of gameplay in the form of an imaginary animated GIF and a plan to maybe somehow raise some money.

I chatted to a couple of friends who either work in games or CGI creation and they indirectly convinced me that maybe I should learn how to make it myself. I found a number of good articles (Google phrases like "getting started in game development" or "beginners guide to making games") and ended up downloading Unity and following their basic beginner tutorials.

With a few (maybe 10 - 20) hours work I wrote my first chunk of my own code and with some super basic geometry, created a little box and a bike to drive around it.

I was hooked...

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